Missile Trireme - Mercenary Slingers
A large contingent of archers can make short work of enemy crews.A good slinger can make the humble rock as effective a projectile as the javelin.
Of all the warships found in the ancient world, it is the trireme, or trieres, that remains the most famous and recognisable. Nearly all Hollywood 'sword and sandal' movies will include a trireme somewhere. The vessel was entirely designed for war. Its name came from the three rows of oars carried on each side, stacked above each other in staggered columns to give the rowers some room to work. The top row of oars pivoted on a rowlock, or oarlock, mounted on an outrigger projecting from the hull. This allowed the top oars to pitch down at a sharper angle to reach the sea without getting tangled in the lower ones. The trireme was a greyhound of a ship, capable of high-speed dashes with a well-trained crew and, contrary to popular belief, not all rowers were slaves. Aboard Greek vessels they were citizens, and were given respect, not the lash. They were also largely fair-weather ships, and unsuited to rough seas such as the Atlantic; the lowest level of oars were, at most, less than half a metre above the waterline. That, however, did not stop the trireme being a superb weapon against other ships: a high-speed ramming attack could rip a hole in the side of almost any target. The type was also large enough to be used in other ways, which lead to it carrying archers and assorted light artillery pieces.
(Mercenary Slingers)
Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paulus was killed by a slinger early in the disastrous Battle of Cannae.
日本語化: JapanTotalWarとは
Unit Name Missile Trireme - Mercenary Slingers |
Main Unit Key 3c_Mer_Rom_Missile_Trireme |
Land Unit Key 3c_Mer_Slingers |
Naval Unit Key 3c_roman_three |
Soldiers 80 |
Category Medium Ship |
Class 飛び道具艦 |
Custom Battle Cost 320 |
Recruitment Cost 320 |
維持費 240 |
20 |
├ Missile Weapon rome_sling |
├ Projectile sling_stone |
├ Missile Damage 16 |
├ Missile Ap Damage 4 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 150 |
Reload 13 |
Shots Per Minute 7 |
Ammunition 25 |
693 |
└ Ship roman_three |
Ship Speed 6 |
Melee Attack 8 |
24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 3 |
22 |
├ Base Defence 12 |
├ Shield small_bronze |
└ Shield Defence 10 |
20 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 10 |
45 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 25 |
Abilities
Missile Trireme- Row Hard 10
Increases speed for 10 strokes.
Ship speed
Attributes
- 疲労耐性
この部隊は、他の部隊より疲労の影響を受けない。 - 潜伏 (低木と森)
この部隊は、敵がすぐそばに接近するまで低木や森に潜伏することができる。
Strengths & Weaknesses
Missile Trireme- Poor hull strength
- Light crew
- Fast speed
- Weak ramming
- Poor boarding
- Average missile combat
- Very long range
- Average rate of fire
- Low damage but average armour penetration
- Very weak in melee
- Very poor morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | 3c_province_pool_naval_africa | Africa |
カルタゴ ハドルメントゥム レプティス・マグナ マコマデス |
1 | 0.15 | 1 | 1 |
2 | 3c_province_pool_naval_africa | Numidia |
カプサ キルタ ディムミディ イオル |
1 | 0.15 | 1 | 1 |
3 | 3c_province_pool_naval_pontus_and_thracia | Bosporus |
パンティカパイオン ファナゴリア タナイス |
1 | 0.15 | 1 | 1 |
4 | 3c_province_pool_naval_pontus_and_thracia | Caucasia |
ガバタ ムツヘタ ファシス |
1 | 0.15 | 1 | 1 |
5 | 3c_province_pool_naval_pontus_and_thracia | Thracia |
アンテイア ナイッソス オデッソス プルプデワ |
1 | 0.15 | 1 | 1 |
6 | 3c_province_pool_naval_roman | Asia |
エフェソス ペルガモン ペッシヌス ロードス |
1 | 0.15 | 1 | 1 |
7 | 3c_province_pool_naval_roman | Cisalpina |
ゲヌア メディオラヌム パタウィウム |
1 | 0.15 | 1 | 1 |
8 | 3c_province_pool_naval_roman | Corsica et Sardinia |
アレリア カラリス |
1 | 0.15 | 1 | 1 |
9 | 3c_province_pool_naval_roman | Latium |
アリミニウム アッレティウム アスクルム ローマ |
1 | 0.15 | 1 | 1 |
10 | 3c_province_pool_naval_roman | Macedonia |
アポロニア ファルサロス テッサロニカ |
1 | 0.15 | 1 | 1 |
11 | 3c_province_pool_naval_roman | Syria |
アンティオキア サモサタ タルスス タプサコス |
1 | 0.15 | 1 | 1 |
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