Ala Sagittariorum Parthorum (Reformed)
(Parthian Auxiliary Horse Archers)Veteran riders of an overthrown Parthian king, these exiles seek refuge with their Roman allies.
With raiding as a way of life for many tribes, mounted archery was established early in eastern culture, producing some highly effective warriors. While foot archers could carry long, powerful bows, a mounted archer was a formidable fighter thanks to his composite bow. Constructed from layers of wood, sinew and animal horn, the composite bow was a much more powerful weapon than its size alone would suggest. In the hands of an expert an arrow on target was entirely capable of piercing chainmail armour. It did, however, require strength and care to use: in particular, it had to be kept away from damp. Military campaigns were usually fought during the summer and autumn, so bows were used during arid months. Archers could rest their weapons during the winter, taking good care of them before the next campaigning season.
Unit Name Ala Sagittariorum Parthorum (Reformed) |
Main Unit Key Aux_Archer_Cav_Parthia_Area2 |
Land Unit Key Aux_Archer_Cav_Parthia |
Naval Unit Key pel_transport |
Soldiers 100 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 1664 |
Recruitment Cost 1664 |
Upkeep Cost 333 |
10 |
├ Missile Weapon cbow2 |
├ Projectile cbow2 |
├ Missile Damage 10 |
├ Missile Ap Damage 0 |
└ Base Reload Time 15 |
Accuracy 15 |
Range 150 |
Reload 27 |
Shots Per Minute 5 |
Ammunition 15 |
Melee Attack 20 |
11 |
├ Melee Weapon bsword2 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
28 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 16 |
16 |
├ Armour carm8 |
├ Armour Defence 16 |
└ Shield Armour 0 |
20 |
├ Man Entity light_medium |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_scythian_horse_sword_m |
├ Mount Entity rome_horse_medium_missile |
└ Mount Health 0 |
Base Morale 55 |
Abilities
Ala Sagittariorum Parthorum (Reformed)- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Cantabrian Circle
The unit fires whilst riding in a circle that increases reload skill - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Fast rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Poor morale
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