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HomeHome / Divide et Impera / Roma (Caesar in Gaul) / Units / Kretai Toxotai (Romanized)
Kretai Toxotai (Romanized) Roma (Caesar in Gaul)Roma (Caesar in Gaul) Missile Infantry

Kretai Toxotai (Romanized)

(Cretan Auxiliary Archers)

Among the best archers in the Mediterranean, these former mercenaries now directly serve Rome.

Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.

Kretai Toxotai (Romanized)

Unit Name

Kretai Toxotai (Romanized)

Main Unit Key

AOR_34_Cretan_Archers_RomAux_CiG

Land Unit Key

AOR_34_Cretan_Archers_RomAux_CiG

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1310

Recruitment Cost

1310

Upkeep Cost

262

Missile Damage

11

├ Missile Weapon

bow4

├ Projectile

bow4

├ Missile Damage

11

├ Missile Ap Damage

0

└ Base Reload Time

12

Accuracy

15

Range

185

Reload

28

Shots Per Minute

7

Ammunition

15

Melee Attack

15

Weapon Damage

7

├ Melee Weapon

dagger2

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

38

├ Base Defence

12

├ Shield

shield1

└ Shield Defence

26

Armour

14

├ Armour

arm8

├ Armour Defence

14

└ Shield Armour

0

Health

20

├ Man Entity

light_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

40

Abilities

Kretai Toxotai (Romanized)
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Kretai Toxotai (Romanized)
  • Long range
  • Fast rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Poor morale
Recuitment Requirement
Maximum Number 12
Requires Buildings
Kretai Toxotai (Romanized) Lv. 0 Auxiliary Barracks
Auxiliary Barracks
(rom_ROMAN_military_main_aux_3)
Level 2
Kretai Toxotai (Romanized) Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(rom_ROMAN_military_main_aux_4)
Level 3