Cohors Praetoria
(Marian Praetorians)The tent guards are a force of hand-picked heavy infantry.
The word 'praetorian' comes from the elite guards of the Praetor, the commanding general. Founded in the 6th century BC, the cohors praetoria consisted of the hand-picked infantry or cavalry who guarded their general and his command tent. At first, they were recruited exclusively from among Roman citizens, but later other Latin peoples were allowed to join. The praetorians enjoyed prestigious status in the Roman army and, when Augustus came to power, they were the only soldiers allowed inside Rome. Augustus anticipated that they could be used politically as well as militarily, something of a gamble for the new Emperor, as he was keen to assert the Republican nature of his regime. Barracked just outside Rome, the praetorians were charged with keeping order during all public events. Later, as the Imperial bodyguard, they served in military campaigns only when the Emperor himself was present. This happened frequently as later Emperors emerged from the ranks of the army during the 1st century AD.
Unit Name Cohors Praetoria |
Main Unit Key Rom_Praetorians |
Land Unit Key Rom_Praetorians |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1270 |
Recruitment Cost 1270 |
Upkeep Cost 254 |
16 |
├ Missile Weapon pilum2 |
├ Projectile pilum2 |
├ Missile Damage 13 |
├ Missile Ap Damage 3 |
└ Base Reload Time 6 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 10 |
Ammunition 1 |
Melee Attack 39 |
10 |
├ Melee Weapon gladius4 |
├ Weapon Damage 9 |
├ Weapon Deadliness 1 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 13 |
81 |
├ Base Defence 23 |
├ Shield shield6 |
└ Shield Defence 58 |
16 |
├ Armour arm9 |
├ Armour Defence 16 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 65 |
Abilities
Cohors Praetoria- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Throw Pila (medium)
Orders the unit to throw their pila towards a spot causing damage to everyone in the area of effect
NOTE: you cannot throw Pila when you are inside a formation - Hollow Square
The unit forms a hollow square formation to cover all four sides and improve morale and defense but renders itself unable to move with lower attack - Repellere Equites (Repel Cavalry)
The soldiers raise their shields in defense, increasing bracing and ability to fight against mounted units; however, in this formation the unit cannot move - Testudo
The unit assumes a tortoise formation making itself nearly impenetrable to missile damage but while in formation the unit has no attack potential
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
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