

Assault Hexeres - Royal Peltasts
These magnificent ships are both intimidating and extremely dangerous.The king's own skirmishers are a force to be reckoned with.
As centuries passed, naval tactics and needs changed across the Mediterranean. There was a move towards larger ships, partly as an expression of national or dynastic power: the Ptolemaic rulers of Egypt were particularly fond of large ships to show their wealth and influence in a physical way. These 'polyremes', a term meaning many oared, were not suitable for ramming work in battle. In practice many of them had no more oars than smaller ships; what they had were more rowers per oar than smaller ships. A Roman hexareme or Greek hexeres would have a couple of banks of oars with three men per oar, and appear to be an over-sized version of a smaller ship. Even so, thanks to being tremendously heavy and strongly constructed, they were slow moving, and hardly capable of the quick turns needed to take advantage of enemy mistakes. Instead the large ships made use of their wide decks and plentiful carrying capacities and became fighting platforms for infantry and artillery. Boarding or long-range bombardment were the methods to be used to defeat the enemy; naval warfare had come full circle in terms of fighting methods, even if ships had grown significantly.
(Royal Peltasts)
These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'. It was a common habit to name troops for their shield style in the Greek world. They wore little or no armour and carried three javelins. After harassing the enemy by flinging javelins, they would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to take part in hand-to-hand combat: with such expectation they were given stiffened linen cuirasses and short swords. They were still expected to use javelins, but could then join in the close fighting. Eventually, peltasts even exchanged their characteristic shield for the heavier thureos. Their name and battlefield function remained unchanged.
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Unit Name Assault Hexeres - Royal Peltasts |
Main Unit Key Gre_Royal_Pel_Six |
Land Unit Key Gre_Royal_Peltasts |
Naval Unit Key greek_six |
Soldiers 160 |
Category Heavy Ship |
Class Melee Ship |
Custom Battle Cost 1360 |
Recruitment Cost 1360 |
Upkeep Cost 272 |
Missile Damage 29 |
├ Missile Weapon rome_javelin_light |
├ Projectile javelin_light |
├ Missile Damage 20 |
├ Missile Ap Damage 9 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 3 |
Ship Health 1046 |
└ Ship greek_six |
Ship Speed 5 |
Melee Attack 62 |
Weapon Damage 36 |
├ Melee Weapon rome_kopis |
├ Melee Damage Base 30 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 21 |
Melee Defence 49 |
├ Base Defence 34 |
├ Shield hoplite |
└ Shield Defence 15 |
Armour 80 |
├ Armour spolas |
├ Armour Defence 35 |
└ Shield Armour 45 |
Health 60 |
├ Man Entity rome_infantry_heavy_fast |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
Assault Hexeres- Row Hard 30
Increases speed for 30 strokes.
Ship speed
- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Hexeres- Very good hull strength
- Heavy crew
- Slow speed
- Strong ramming
- Very good boarding
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Requires Buildings | |
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Drydock
(greek_port_military_3) Level 2 ![]()
Military Port
(greek_port_military_4) Level 3 |
Garrison Buildings | |
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Drydock
(greek_port_military_3) Level 2 ![]()
Military Port
(greek_port_military_4) Level 3 |
Faction Availability | |
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Grand Campaign |