Camel Archers
These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics.Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly and are less nervous than horses. As desert creatures, camels also have greater stamina and can endure long periods without water. This advantage offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. When faced by conventional cavalry, the size and odour of camels caused horses to rear-up and back away in a fight. The invention of the north Arabian saddle in the 4th century BC made effective control considerably easier; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick his targets off with some ease.
Unit Name Camel Archers |
Main Unit Key Ara_Camel_Archers |
Land Unit Key Ara_Camel_Archers |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 90 |
35 |
├ Missile Weapon rome_recurve_bow_horse |
├ Projectile arrow_recurve_horse |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 13 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 16 |
24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 8 |
15 |
├ Base Defence 15 |
├ Shield none |
└ Shield Defence 0 |
10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
85 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 5 |
├ Mount roman_camel |
├ Mount Entity rome_camel |
└ Mount Health 40 |
Base Morale 35 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Stables
(greek_military_east_stable_2) Level 1
Satrap's Stables
(greek_military_east_stable_3) Level 2
Royal Stables
(greek_military_east_stable_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |