Seleucid Units
Missile Cavalry
Fast moving and with a long range, missile cavalry are great at harassing their enemies, but weak if pinned down in melee.
Missile Cavalry | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Missile Cavalry / (Ara_Camel_Archers) Camel Archers These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics. |
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80 | 450 | 450 | 90 | 35 | 125 | 6 | 15 | 16 | 24 | 8 | 15 | 10 | 85 | 35 | ||||
2 |
Cavalry / Missile Cavalry / (Eas_Horse_Skirm) Horse Skirmishers These horsemen are useful, swift-moving skirmishers, well able to harass an enemy. |
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80 | 390 | 390 | 80 | 41 | 80 | 7 | 7 | 9 | 24 | 4 | 38 | 15 | 70 | 30 | ||||
3 |
Cavalry / Missile Cavalry / (Gre_Skirm_Cav) Skirmisher Cavalry These speedy, light cavalrymen can do good service in harrying the enemy. |
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80 | 340 | 340 | 80 | 29 | 80 | 7 | 7 | 9 | 24 | 4 | 38 | 15 | 70 | 35 | ||||
4 |
Cavalry / Missile Cavalry / (Gre_Tarantine_Cav) Tarantine Cavalry Mercenary cavalrymen, rightly held in high regard for their skills. |
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80 | 560 | 560 | 110 | 32 | 80 | 8 | 7 | 18 | 24 | 11 | 36 | 60 | 80 | 50 |