

Desert Chariots
War chariots, used with skill, can break ordered ranks of infantry.Perhaps influenced by earlier Egyptian and Hittite examples, some kingdoms in Saharan Africa adopted the chariot by the 5th century BC. Usage was most prevalent amongst the Garamantians, and Herodotus recorded them raiding their southern Ethiopian neighbours using four-horse chariots. Whether drawn by two or four horses, chariots were built for speed and manoeuvrability, rather than impact and protection. They consisted of little more than yoke and a platform with axle and wheels at the back and a waist-high screen. The driver and passengers wore cloth armour and used javelins, or in some cases bows. The emphasis on speed probably comes from the role chariots played in hunting being transferred to the battlefield, especially when raiding for slaves. Despite their weight, when many chariots were drawn up together their impact against light or untrained infantry and cavalry could still be devastating!
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Unit Name Desert Chariots |
Main Unit Key dk_afr_desert_chariots |
Land Unit Key dk_afr_desert_chariots |
Naval Unit Key pel_transport |
Soldiers 20 |
Category Cavalry |
Class Chariot |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 150 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 13 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 16 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
Melee Defence 17 |
├ Base Defence 17 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 85 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
├ Bonus Hit Points 20 |
├ Mount rome_generic_chariot_horse |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 55 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Fast moving
- Javelins thrown when moving
- Good charge
- Weak in prolonged melee
- Good morale
Requires Buildings | |
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Horse Studs
(dk_all_stables_2) Level 1 ![]()
Cavalry Stables
(dk_all_stables_3) Level 2 ![]()
Royal Stables
(dk_all_stables_4) Level 3 |
Faction Availability | |
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Grand Campaign |