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Gaule (Imperator Augustus) Gaule (Imperator Augustus) Bâtiments

Centre-ville Bâtiments




Centre-ville

Bâtiments publics
Hutte de l'apprenti
Bois des bardes
Cercle des bardes
Bastion du chef
Bastion du seigneur de guerre
Grande salle
Puits de stockage
Souterrain
Fumoir
Salle de réception
Taverne
Salle du festin
Marchand d'esclaves
Marché aux esclaves
Central Slave Pens
Marché fermier
Marché public
Grande foire
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
Wargames
Veteran's Hall
Chieftan's Gathering
Centre-ville
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Bâtiments publics Centre-ville Level 1
Bâtiments publics
Un peu de terres communes sont vitales à toute colonie.
4 1200 75 de richesse provenant du divertissement (culture) (this_building)
+1 d'ordre public par tour (this_province)
+0.1% 1st Class Citizen (this_building)
2 Wargames Centre-ville Level 2
Wargames
A place of learning and training, this building increases the experience of garrisoned Generals and units.
6 2250 +2% de corruption (this_faction)
+1 au rang d'expérience des recrues d'infanterie légère (this_province)
+0.3% 1st Class Citizen (this_building)
+1 recruited general experience level (this_province)
-8% provincial income (building upkeep) (regions_in_this_province)
+1 experience per turn for garrisoned generals (this_building)
3 Marchand d'esclaves Centre-ville Level 2
Marchand d'esclaves
Les captifs sont les trésors de la guerre.
6 5250 -2 de nourriture (this_region)
75 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Réduit le déclin de la population d'esclaves (this_province)
+25% de richesse générée par les esclaves (this_province)
-5% de coûts de construction des bâtiments (regions_in_this_province)
-2 d'agitation des esclaves (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -5% slave population (this_province)
4 Warhorse Pens Centre-ville Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 +5% de richesse provenant de l'agriculture (regions_in_this_province)
150 de richesse provenant du commerce local (this_building)
-3% de coût de recrutement des unités de cavalerie (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Chevaux de niveau I (+5% de vitesse de la cavalerie) dès le recrutement (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Salle de réception Centre-ville Level 2
Salle de réception
Les hommes d'une tribu qui boivent ensemble restent ensemble !
6 2100 75 de richesse provenant du divertissement (culture) (this_building)
+3 d'ordre public par tour (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 1st Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
6 Hutte de l'apprenti Centre-ville Level 2
Hutte de l'apprenti
Les mots sages valent la peine d'être entendus, même si la sagesse est dérangeante.
6 1350 45 de richesse provenant du divertissement (culture) (this_building)
+2% de taux de recherche (this_faction)
+0.3% 3rd Class Citizen (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
7 Puits de stockage Centre-ville Level 2
Puits de stockage
Un ventre plein est toujours le bienvenu durant l'hiver.
6 3300 +15% de richesse provenant de l'agriculture (regions_in_this_province)
75 de richesse provenant de la subsistance (this_building)
+2% de reconstitution d'armées (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-10% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region)
+0.3% 3rd Class Citizen (this_building)
1 grain (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
8 Marché fermier Centre-ville Level 2
Marché fermier
Une bonne récolte peut apporter bien des récompenses.
6 2700 +10% de richesse provenant de l'agriculture (regions_in_this_province)
225 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 2nd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
9 Bastion du chef Centre-ville Level 2
Bastion du chef
Un chef intelligent fait ce qu'il y a de mieux pour son peuple.
6 2250 -2 d'ordre public par tour (misère) (this_province)
+1 d'expérience pour les nouveaux dignitaires (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2% de taux d'imposition (this_province)
+0.3% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Marché aux esclaves Centre-ville Level 3
Marché aux esclaves
Certains hommes naissent libres, mais tous ne meurent pas de cette façon.
10 10710 -4 de nourriture (this_region)
+10% de richesse provenant de l'agriculture (regions_in_this_province)
150 de richesse provenant du commerce local (this_building)
-3 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Réduit le déclin de la population d'esclaves (this_province)
+50% de richesse générée par les esclaves (this_province)
-10% de coûts de construction des bâtiments (regions_in_this_province)
-3 d'agitation des esclaves (this_province)
Édit de stimulation du commerce :
-10 d'agitation servile (this_province)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -10% slave population (this_province)
11 Warhorse Breeder Centre-ville Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 -2 de nourriture (this_region)
+10% de richesse provenant de l'agriculture (regions_in_this_province)
250 de richesse provenant du commerce local (this_building)
-4% de coût de recrutement des unités de cavalerie (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Chevaux de niveau II (+10% de vitesse de la cavalerie) dès le recrutement (this_province)
+0.2% 1st and 2nd Class (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Taverne Centre-ville Level 3
Taverne
La bière n'est pas une recherche solitaire !
10 5850 -4 de nourriture (this_region)
120 de richesse provenant du divertissement (culture) (this_building)
+6 d'ordre public par tour (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 1st Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Bois des bardes Centre-ville Level 3
Bois des bardes
De nombreuses voix qui s'élèvent en une seule : la voix du peuple.
10 4050 90 de richesse provenant du divertissement (culture) (this_building)
+4% de taux de recherche (this_faction)
+0.1% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
14 Souterrain Centre-ville Level 3
Souterrain
Les profondeurs de la terre représentent un endroit sûr pour entreposer la nourriture.
10 6450 -4 de nourriture (this_region)
+30% de richesse provenant de l'agriculture (regions_in_this_province)
112 de richesse provenant de la subsistance (this_building)
+4% de reconstitution d'armées (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 de résistance au siège (this_region)
-20% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region)
+0.5% 3rd Class Citizen (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
15 Marché public Centre-ville Level 3
Marché public
Un peu d'humour et de commerce profitent à tous.
10 4500 +15% de richesse provenant de l'agriculture (regions_in_this_province)
+5% de richesse provenant de l'industrie (regions_in_this_province)
325 de richesse provenant du commerce local (this_building)
-4 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 2nd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
16 Bastion du seigneur de guerre Centre-ville Level 3
Bastion du seigneur de guerre
Un grand pouvoir implique de grandes responsabilités.
10 7800 -4 d'ordre public par tour (misère) (this_province)
+2 d'expérience pour les nouveaux dignitaires (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% de taux d'imposition (this_province)
+0.5% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
17 Veteran's Hall Centre-ville Level 3
Veteran's Hall
A place of learning and training, this building increases the experience of garrisoned Generals and units.
10 7800 +4% de corruption (this_faction)
+2 au rang d'expérience des recrues d'infanterie légère (this_province)
+0.5% 1st Class Citizen (this_building)
+2 recruited general experience level (this_province)
-12% provincial income (building upkeep) (regions_in_this_province)
+1 experience per turn for garrisoned generals (this_building)
18 Warhorse Ranch Centre-ville Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 -6 de nourriture (this_building)
+15% de richesse provenant de l'agriculture (regions_in_this_province)
450 de richesse provenant du commerce local (this_building)
-8% de coût de recrutement des unités de cavalerie (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Chevaux de niveau III (+20% de vitesse de la cavalerie) dès le recrutement (this_province)
+0.3% 1st and 2nd Class (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
19 Salle du festin Centre-ville Level 4
Salle du festin
Levez votre coupe pour rendre grâce aux dieux ! Et soyez reconnaissants !
16 10251 -6 de nourriture (this_region)
150 de richesse provenant du divertissement (culture) (this_building)
+8 d'ordre public par tour (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit sur le pain et les jeux :
+20% de richesse générée par tous les bâtiments culturels (this_province)
Édit sur le pain et les jeux :
+2 d'ordre public (this_province)
+0.4% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
20 Cercle des bardes Centre-ville Level 4
Cercle des bardes
Avec le chant et la poésie, on honore la gloire des morts.
16 7200 180 de richesse provenant du divertissement (culture) (this_building)
+8% de taux de recherche (this_faction)
Édit sur le pain et les jeux :
+4 d'ordre public (this_province)
+0.2% 1st Class Citizen (this_building)
+1% 3rd Class Citizen (this_building)
-15% provincial income (building upkeep) (regions_in_this_province)
21 Fumoir Centre-ville Level 4
Fumoir
Un veau vivant ne passera peut-être pas l'hiver. Un veau fumé, oui.
16 13158 -10 de nourriture (this_region)
+50% de richesse provenant de l'agriculture (regions_in_this_province)
150 de richesse provenant de la subsistance (this_building)
+6% de reconstitution d'armées (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 de résistance au siège (this_region)
-40% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region)
Édit de migration :
+2 de croissance par tour (this_province)
+0.7% 3rd Class Citizen (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
22 Grande foire Centre-ville Level 4
Grande foire
Les biens venus d'ailleurs atteignent beaucoup de rivages.
16 9720 +25% de richesse provenant de l'agriculture (regions_in_this_province)
+10% de richesse provenant de l'industrie (regions_in_this_province)
500 de richesse provenant du commerce local (this_building)
-10 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit sur la stimulation commerciale :
+10% de richesse grâce aux bâtiments commerciaux (this_province)
+1% 2nd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
23 Grande salle Centre-ville Level 4
Grande salle
Le pouvoir est une chose étrange : il faut le voir pour y croire.
16 13770 -8 d'ordre public par tour (misère) (this_province)
+3 d'expérience pour les nouveaux dignitaires (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+8% de taux d'imposition (this_province)
Édit de collecte de tributs :
+4% de taux d'imposition (this_province)
+1% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
24 Central Slave Pens Centre-ville Level 4
Central Slave Pens
A central location for the buying, selling, housing and display of all types of slaves.
16 15300 -8 de nourriture (this_region)
+15% de richesse provenant de l'agriculture (regions_in_this_province)
+10% de richesse provenant de l'industrie (regions_in_this_province)
180 de richesse provenant du commerce local (this_building)
-6 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Réduit le déclin de la population d'esclaves (this_province)
+75% de richesse générée par les esclaves (this_province)
-10% de coûts de construction des bâtiments (regions_in_this_province)
-4 d'agitation des esclaves (this_province)
+15% de richesse générée par les esclaves (this_province)
Édit de stimulation du commerce :
Réduction moyenne du déclin du nombre d'esclaves (this_province)
Édit de stimulation du commerce :
-20 d'agitation servile (this_province)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
25 Chieftan's Gathering Centre-ville Level 4
Chieftan's Gathering
A place of learning and training, this building increases the experience of garrisoned Generals and units.
16 13770 +6% de corruption (this_faction)
+3 au rang d'expérience des recrues d'infanterie légère (this_province)
+1% 1st Class Citizen (this_building)
+3 recruited general experience level (this_province)
-15% provincial income (building upkeep) (regions_in_this_province)
+2 experience per turn for garrisoned generals (this_building)
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