Seleucid Minor Settlement Level 4
Market Colony
Silk from the east, garum from west: all things flow into the market.Based on agriculture, fishing, trade, or mining small communities supported the growth of Greek city-states and the later Hellenic empires, providing every raw material needed. Villages only happen where there is something worth exploiting, and the best placed ones soon grow into larger towns. In the Greek world, such settlements could be as varied as the hamlets of the Spartan perioikoi, who helped keep the helots enslaved inside the state and acted as intermediaries with the outside world, to the "thousand golden cities" of Bactria which thrived on agriculture and flourishing trade in Asia Minor.
Minor Settlement
Building Name Market Colony |
Level Name greek_town_trade_4 |
Building Chain Minor Settlement |
Building Level 4 |
Create Time 8 |
Create Cost 4200 |
Require Technology Temple Design |
Effects
+9% wealth from all commerce (regions_in_this_province)220 wealth from local commerce (this_building)
+4 growth per turn (this_province)
-6 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
Median Cavalry
(Eas_Median_Cav)
Melee Cavalry
(Eas_Median_Cav)
Melee Cavalry
Persian Hoplites
(Eas_Persian_Hoplites)
Spear Infantry
(Eas_Persian_Hoplites)
Spear Infantry
Persian Light Archers
(Eas_Persian_Light_Archers)
Missile Infantry
(Eas_Persian_Light_Archers)
Missile Infantry
Archers
(Gre_Archers)
Missile Infantry
(Gre_Archers)
Missile Infantry
Levy Pikemen
(Gre_Levy_Pike)
Pike Infantry
(Gre_Levy_Pike)
Pike Infantry
Silver Shield Swordsmen
(Gre_Silver_Shield_Sword)
Melee Infantry
(Gre_Silver_Shield_Sword)
Melee Infantry
Thorax Swordsmen
(Gre_Thorax_Sword)
Melee Infantry
(Gre_Thorax_Sword)
Melee Infantry
Thureos Spears
(Gre_Thureos_Spears)
Spear Infantry
(Gre_Thureos_Spears)
Spear Infantry
Recruitable Units
Recruitable Units Lv. 1 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (Eas_Garrison_Spear) Eastern Spearmen Spearmen should make horsemen behave with respect. |
|||||||||||||||||
160 | 230 | 200 | 15 | 29 | 11 | 50 | 63 | 65 | 25 | |||||||||
2 |
Melee Infantry / Spear Infantry / (Eas_Persian_Hoplites) Persian Hoplites An idea like hoplites is worth copying, even if Greek "liberty" weakens a man… |
|||||||||||||||||
160 | 520 | 520 | 20 | 29 | 16 | 64 | 90 | 70 | 40 | |||||||||
3 |
Melee Infantry / Spear Infantry / (Eas_Sele_Heavy_Spear) Seleucid Heavy Spearmen Armored Spearmen are great for holding the enemy's lines. |
|||||||||||||||||
160 | 800 | 800 | 28 | 29 | 25 | 76 | 100 | 75 | 60 | |||||||||
4 |
Melee Infantry / Melee Infantry / (Eas_Sele_Inf) Seleucid Infantry Basic Seleucid infantry, the core of every army. |
|||||||||||||||||
160 | 580 | 580 | 25 | 36 | 17 | 66 | 100 | 70 | 55 | |||||||||
5 |
Missile Infantry / Missile Infantry / (Eas_Slingers) Eastern Slingers Even giants can be humbled by nimble slingers. |
|||||||||||||||||
120 | 500 | 500 | 22 | 155 | 8 | 35 | 7 | 23 | 3 | 31 | 52 | 50 | 20 | |||||
6 |
Missile Infantry / Missile Infantry / (Gre_Archers) Archers Archers are ideal for goading the enemy into foolish action. |
|||||||||||||||||
120 | 380 | 380 | 33 | 140 | 7 | 30 | 7 | 23 | 3 | 5 | 27 | 50 | 20 | |||||
7 |
Cavalry / Melee Cavalry / (Gre_Citizen_Cav) Citizen Cavalry Wealthy horse-owners have the same rights as the lesser men of the phalanx. |
|||||||||||||||||
90 | 570 | 570 | 26 | 29 | 30 | 61 | 97 | 105 | 45 | |||||||||
8 |
Melee Infantry / Melee Infantry / (Gre_Eastern-Born_Hellenic_Axes) Eastern-Born Hellenic Axes Greek blooded, but born in the East; encompassing the fury of Selucia and the skill of their ancestors |
|||||||||||||||||
160 | 880 | 880 | 39 | 36 | 37 | 80 | 90 | 75 | 55 | |||||||||
9 |
Cavalry / Melee Cavalry / (Gre_Light_Cav) Light Cavalry A balanced army requires dashing cavalry as well as implacable infantrymen. |
|||||||||||||||||
90 | 500 | 500 | 24 | 29 | 26 | 72 | 69 | 100 | 40 |
Disqus |
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