Civil Town
Straight roads and straighter governors make for a better town.The layout of an ancient Hellenistic settlement was a product of centuries of haphazard evolution. As the needs of the occupants changed over time they demolished, constructed and re-purposed their city without sparing a thought for its overall organisation. City layouts were often confusing and, in an effort to correct this, new settlements were constructed to a grid plan. This featured well-spaced, right angled streets which converged on the agora, the centre of civic life in the Greek world. The man credited with this idea, Hippodamus of Miletus, argued that its benefits were more than merely practical, its adoption ushering in a more ordered and balanced society for people to live in.
Minor Settlement
Building Name Civil Town |
Level Name greek_town_civil_3 |
Building Chain Minor Settlement |
Building Level 3 |
Create Time 5 |
Create Cost 3200 |
Require Technology Architectural Advances |
Effects
-4 food (this_region)+4% wealth from all sources (regions_in_this_province)
170 wealth from subsistence (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
(Eas_Garrison_Spear)
Spear Infantry
(Eas_Median_Cav)
Melee Cavalry
(Eas_Persian_Hoplites)
Spear Infantry
(Eas_Persian_Light_Archers)
Missile Infantry
(Gre_Archers)
Missile Infantry
(Gre_Levy_Pike)
Pike Infantry
(Gre_Silver_Shield_Sword)
Melee Infantry
(Gre_Thorax_Sword)
Melee Infantry
(Gre_Thureos_Spears)
Spear Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (Eas_Garrison_Spear) Eastern Spearmen Spearmen should make horsemen behave with respect. |
|||||||||||||||||
160 | 230 | 200 | 15 | 29 | 11 | 50 | 63 | 65 | 25 | |||||||||
2 |
Melee Infantry / Spear Infantry / (Eas_Persian_Hoplites) Persian Hoplites An idea like hoplites is worth copying, even if Greek "liberty" weakens a man… |
|||||||||||||||||
160 | 520 | 520 | 20 | 29 | 16 | 64 | 90 | 70 | 40 | |||||||||
3 |
Melee Infantry / Melee Infantry / (Eas_Sele_Inf) Seleucid Infantry Basic Seleucid infantry, the core of every army. |
|||||||||||||||||
160 | 580 | 580 | 25 | 36 | 17 | 66 | 100 | 70 | 55 | |||||||||
4 |
Missile Infantry / Missile Infantry / (Eas_Slingers) Eastern Slingers Even giants can be humbled by nimble slingers. |
|||||||||||||||||
120 | 500 | 500 | 22 | 155 | 8 | 35 | 7 | 23 | 3 | 31 | 52 | 50 | 20 | |||||
5 |
Missile Infantry / Missile Infantry / (Gre_Archers) Archers Archers are ideal for goading the enemy into foolish action. |
|||||||||||||||||
120 | 380 | 380 | 33 | 140 | 7 | 30 | 7 | 23 | 3 | 5 | 27 | 50 | 20 | |||||
6 |
Cavalry / Melee Cavalry / (Gre_Citizen_Cav) Citizen Cavalry Wealthy horse-owners have the same rights as the lesser men of the phalanx. |
|||||||||||||||||
90 | 570 | 570 | 26 | 29 | 30 | 61 | 97 | 105 | 45 | |||||||||
7 |
Melee Infantry / Melee Infantry / (Gre_Eastern-Born_Hellenic_Axes) Eastern-Born Hellenic Axes Greek blooded, but born in the East; encompassing the fury of Selucia and the skill of their ancestors |
|||||||||||||||||
160 | 880 | 880 | 39 | 36 | 37 | 80 | 90 | 75 | 55 | |||||||||
8 |
Cavalry / Melee Cavalry / (Gre_Light_Cav) Light Cavalry A balanced army requires dashing cavalry as well as implacable infantrymen. |
|||||||||||||||||
90 | 500 | 500 | 24 | 29 | 26 | 72 | 69 | 100 | 40 |
Disqus |
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