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Farming Colony SeleucidSeleucid Minor Settlement Level 4

Farming Colony

"Thanks to old Lycurgus, we may all be landowners."

Based on agriculture, fishing, trade, or mining small communities supported the growth of Greek city-states and the later Hellenic empires, providing every raw material needed. Villages only happen where there is something worth exploiting, and the best placed ones soon grow into larger towns. In the Greek world, such settlements could be as varied as the hamlets of the Spartan perioikoi, who helped keep the helots enslaved inside the state and acted as intermediaries with the outside world, to the "thousand golden cities" of Bactria which thrived on agriculture and flourishing trade in Asia Minor.

Minor Settlement

Village
Village
(greek_town_1)
Minor Settlement Level 0
Civil Settlement
Civil Settlement
(greek_town_civil_2)
Minor Settlement Level 1
Civil Town
Civil Town
(greek_town_civil_3)
Minor Settlement Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Minor Settlement Level 3
Farming Settlement
Farming Settlement
(greek_town_farm_2)
Minor Settlement Level 1
Farming Town
Farming Town
(greek_town_farm_3)
Minor Settlement Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Minor Settlement Level 3
Market Settlement
Market Settlement
(greek_town_trade_2)
Minor Settlement Level 1
Market Town
Market Town
(greek_town_trade_3)
Minor Settlement Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Minor Settlement Level 3
Farming Colony

Building Name

Farming Colony

Level Name

greek_town_farm_4

Building Chain

Minor Settlement

Building Level

4

Create Time

8

Create Cost

4500

Require Technology

Temple Design
Temple Design

Effects

6 food (this_region)
220 wealth from farming (agriculture) (this_building)
+9% wealth from agriculture (regions_in_this_province)
+4 growth per turn (this_province)
-6 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

90 Median Cavalry
90 Median Cavalry
Median Cavalry
(Eas_Median_Cav)
Melee Cavalry
160 Persian Hoplites
160 Persian Hoplites
160 Persian Hoplites
160 Persian Hoplites
Persian Hoplites
(Eas_Persian_Hoplites)
Spear Infantry
120 Persian Light Archers
120 Persian Light Archers
120 Persian Light Archers
120 Persian Light Archers
Persian Light Archers
(Eas_Persian_Light_Archers)
Missile Infantry
120 Archers
120 Archers
120 Archers
120 Archers
Archers
(Gre_Archers)
Missile Infantry
160 Levy Pikemen
160 Levy Pikemen
Levy Pikemen
(Gre_Levy_Pike)
Pike Infantry
160 Silver Shield Swordsmen
160 Silver Shield Swordsmen
160 Silver Shield Swordsmen
160 Silver Shield Swordsmen
Silver Shield Swordsmen
(Gre_Silver_Shield_Sword)
Melee Infantry
160 Thorax Swordsmen
160 Thorax Swordsmen
Thorax Swordsmen
(Gre_Thorax_Sword)
Melee Infantry
160 Thureos Spears
160 Thureos Spears
160 Thureos Spears
160 Thureos Spears
Thureos Spears
(Gre_Thureos_Spears)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Garrison_Spear)
Eastern Spearmen
Spearmen should make horsemen behave with respect.
160 230 200 15 29 11 50 63 65 25
2
160 Persian Hoplites
Melee Infantry / Spear Infantry / (Eas_Persian_Hoplites)
Persian Hoplites
An idea like hoplites is worth copying, even if Greek "liberty" weakens a man…
160 520 520 20 29 16 64 90 70 40
3
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
4
120 Archers
Missile Infantry / Missile Infantry / (Gre_Archers)
Archers
Archers are ideal for goading the enemy into foolish action.
120 380 380 33 140 7 30 7 23 3 5 27 50 20
5
90 Citizen Cavalry
Cavalry / Melee Cavalry / (Gre_Citizen_Cav)
Citizen Cavalry
Wealthy horse-owners have the same rights as the lesser men of the phalanx.
90 570 570 26 29 30 61 97 105 45
6
90 Light Cavalry
Cavalry / Melee Cavalry / (Gre_Light_Cav)
Light Cavalry
A balanced army requires dashing cavalry as well as implacable infantrymen.
90 500 500 24 29 26 72 69 100 40
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