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HomeHome / Divide et Impera / Markamannoz (Imperator Augustus) / Buildings / Oak of Teiwaz
Oak of Teiwaz Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Religious Level 5

Oak of Teiwaz

The voices of the gods are always clear in the open air.

Trees were incredibly important to the tribal peoples of Europe: they provided building materials, fuel and sites of worship. The Celts use of tree groves as sacred spaces was well documented, and a little sensationalised, by Roman writers like Pliny and Lucan. They were described as mystical places where animals dared not tread, where the silence was all consuming and where every tree was stained with sacrificial blood. The Irminsul of the Germanic tribes were less well known, though it is thought they may have been tree trunks erected by the tribes in honour of their gods. Historians have related them to the ‘Pillars of Hercules’ discussed by Tacitus in his work 'Germania'. Unfortunately these 'pillars' were never actually seen by Roman eyes and have never been explained or described since.

Religious

Holy Tree
Holy Tree
(rom_BARBARIAN_religious_germanic_1)
Religious Level 0
Grove of Austro
Grove of Austro
(rom_BARBARIAN_religious_germanic_Austro_2)
Religious Level 1
Shrine of Austro
Shrine of Austro
(rom_BARBARIAN_religious_germanic_Austro_3)
Religious Level 2
Sanctuary of Austro
Sanctuary of Austro
(rom_BARBARIAN_religious_germanic_Austro_4)
Religious Level 3
Grove of Fraujaz
Grove of Fraujaz
(rom_BARBARIAN_religious_germanic_Fraujaz_2)
Religious Level 1
Shrine of Fraujaz
Shrine of Fraujaz
(rom_BARBARIAN_religious_germanic_Fraujaz_3)
Religious Level 2
Sanctuary of Fraujaz
Sanctuary of Fraujaz
(rom_BARBARIAN_religious_germanic_Fraujaz_4)
Religious Level 3
Grove of Frijjo
Grove of Frijjo
(rom_BARBARIAN_religious_germanic_Frijjo_2)
Religious Level 1
Shrine of Frijjo
Shrine of Frijjo
(rom_BARBARIAN_religious_germanic_Frijjo_3)
Religious Level 2
Sanctuary of Frijjo
Sanctuary of Frijjo
(rom_BARBARIAN_religious_germanic_Frijjo_4)
Religious Level 3
Grove of Teiwaz
Grove of Teiwaz
(rom_BARBARIAN_religious_germanic_Teiwaz_2)
Religious Level 1
Shrine of Teiwaz
Shrine of Teiwaz
(rom_BARBARIAN_religious_germanic_Teiwaz_3)
Religious Level 2
Sanctuary of Teiwaz
Sanctuary of Teiwaz
(rom_BARBARIAN_religious_germanic_Teiwaz_4)
Religious Level 3
Oak of Teiwaz
Oak of Teiwaz
(rom_BARBARIAN_religious_germanic_5)
Religious Level 4
Grove of Thunaraz
Grove of Thunaraz
(rom_BARBARIAN_religious_germanic_Thunaraz_2)
Religious Level 1
Shrine of Thunaraz
Shrine of Thunaraz
(rom_BARBARIAN_religious_germanic_Thunaraz_3)
Religious Level 2
Sanctuary of Thunaraz
Sanctuary of Thunaraz
(rom_BARBARIAN_religious_germanic_Thunaraz_4)
Religious Level 3
Grove of Wodanaz
Grove of Wodanaz
(rom_BARBARIAN_religious_germanic_Wodanaz_2)
Religious Level 1
Shrine of Wodanaz
Shrine of Wodanaz
(rom_BARBARIAN_religious_germanic_Wodanaz_3)
Religious Level 2
Sanctuary of Wodanaz
Sanctuary of Wodanaz
(rom_BARBARIAN_religious_germanic_Wodanaz_4)
Religious Level 3
Oak of Teiwaz

Building Name

Oak of Teiwaz

Level Name

rom_BARBARIAN_religious_germanic_5

Building Chain

Religious

Building Level

5

Create Time

24

Create Cost

19440

Require Resource

Trained Slaves

Effects

+9% charge bonus for all units (local province)
Bread and Games Edict:
+3 unit recruitment capacity (this_province)
+1.5% 1st and 2nd Class (this_building)
-13% provincial income (building upkeep) (regions_in_this_province)
Requires the Trained Slaves resource (this_building)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Nakwadaz
Melee Infantry / Spear Infantry / (Ger_Woithiz_Watha)
Nakwadaz
(Naked Spearmen)

Common as first-line units, these naked spearmen are the Germanic replica of the Gaisates, except that they use more crude weapons, the framea being too expensive and heavy to be carried by a skirmisher.However, they are still heavy skirmishers, relying on their speed to outflank the enemy, before launching their missiles in the hope of causing disarray within the enemy ranks.

200 544 544 36 9 17 67 1 20 65
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