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HomeHome / Divide et Impera / Markamannoz (Imperator Augustus) / Buildings / Shrine of Wodanaz
Shrine of Wodanaz Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Religious Level 3

Shrine of Wodanaz

Inspiration comes to those who honour Wodanaz.

Meaning literally 'the Raging One', Wodanaz was the chief of all the gods. Aligned with Odin in Norse mythology, he was the foremost of the Aesir and a complicated deity. Son of giants, he presided over wisdom, philosophy, art and poetry. He sacrificed himself to himself by hanging, dangling from the World Tree for nine days and nine nights. His reward was the learning of powerful songs and the 24 runes of power. He also attained great knowledge by giving up one of his eyes in return for a drink from the Well of Wisdom. Wodanaz is seen as the creator of the German people and the lord of magic, death and prophetic power. Knowledge, wisdom and even berserker fury are given to those who pay homage to him.

Religious

Holy Tree
Holy Tree
(rom_BARBARIAN_religious_germanic_1)
Religious Level 0
Grove of Austro
Grove of Austro
(rom_BARBARIAN_religious_germanic_Austro_2)
Religious Level 1
Shrine of Austro
Shrine of Austro
(rom_BARBARIAN_religious_germanic_Austro_3)
Religious Level 2
Sanctuary of Austro
Sanctuary of Austro
(rom_BARBARIAN_religious_germanic_Austro_4)
Religious Level 3
Grove of Fraujaz
Grove of Fraujaz
(rom_BARBARIAN_religious_germanic_Fraujaz_2)
Religious Level 1
Shrine of Fraujaz
Shrine of Fraujaz
(rom_BARBARIAN_religious_germanic_Fraujaz_3)
Religious Level 2
Sanctuary of Fraujaz
Sanctuary of Fraujaz
(rom_BARBARIAN_religious_germanic_Fraujaz_4)
Religious Level 3
Grove of Frijjo
Grove of Frijjo
(rom_BARBARIAN_religious_germanic_Frijjo_2)
Religious Level 1
Shrine of Frijjo
Shrine of Frijjo
(rom_BARBARIAN_religious_germanic_Frijjo_3)
Religious Level 2
Sanctuary of Frijjo
Sanctuary of Frijjo
(rom_BARBARIAN_religious_germanic_Frijjo_4)
Religious Level 3
Grove of Teiwaz
Grove of Teiwaz
(rom_BARBARIAN_religious_germanic_Teiwaz_2)
Religious Level 1
Shrine of Teiwaz
Shrine of Teiwaz
(rom_BARBARIAN_religious_germanic_Teiwaz_3)
Religious Level 2
Sanctuary of Teiwaz
Sanctuary of Teiwaz
(rom_BARBARIAN_religious_germanic_Teiwaz_4)
Religious Level 3
Oak of Teiwaz
Oak of Teiwaz
(rom_BARBARIAN_religious_germanic_5)
Religious Level 4
Grove of Thunaraz
Grove of Thunaraz
(rom_BARBARIAN_religious_germanic_Thunaraz_2)
Religious Level 1
Shrine of Thunaraz
Shrine of Thunaraz
(rom_BARBARIAN_religious_germanic_Thunaraz_3)
Religious Level 2
Sanctuary of Thunaraz
Sanctuary of Thunaraz
(rom_BARBARIAN_religious_germanic_Thunaraz_4)
Religious Level 3
Grove of Wodanaz
Grove of Wodanaz
(rom_BARBARIAN_religious_germanic_Wodanaz_2)
Religious Level 1
Shrine of Wodanaz
Shrine of Wodanaz
(rom_BARBARIAN_religious_germanic_Wodanaz_3)
Religious Level 2
Sanctuary of Wodanaz
Sanctuary of Wodanaz
(rom_BARBARIAN_religious_germanic_Wodanaz_4)
Religious Level 3
Shrine of Wodanaz

Building Name

Shrine of Wodanaz

Level Name

rom_BARBARIAN_religious_germanic_Wodanaz_3

Building Chain

Religious

Building Level

3

Create Time

10

Create Cost

4800

Require Resource

Timber
Timber

Effects

+2 Germanic cultural influence (this_region)
+1 security against all agent actions (attribute bonus) (this_province)
+3 public order per turn (this_province)
+1 experience for new spies (this_province)
+4% research rate (this_faction)
+0.7% 1st and 2nd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Nakwadaz
Melee Infantry / Spear Infantry / (Ger_Woithiz_Watha)
Nakwadaz
(Naked Spearmen)

Common as first-line units, these naked spearmen are the Germanic replica of the Gaisates, except that they use more crude weapons, the framea being too expensive and heavy to be carried by a skirmisher.However, they are still heavy skirmishers, relying on their speed to outflank the enemy, before launching their missiles in the hope of causing disarray within the enemy ranks.

200 544 544 36 9 17 67 1 20 65
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