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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Units / Avar Horse Archers
Avar Horse Archers Avars (Age of Charlemagne)Avars (Age of Charlemagne) Missile Cavalry

Avar Horse Archers

Horsemanship, matched by skill with the bow, is devastating on the field.

The skill required to fire a bow from a moving horse is phenomenal. Cavalry archers had to keep control of their mounts with their knees whilst using both arms to fire their bows, which took a great deal of practice and physical strength. Often lightly armoured, horse archers were the ideal skirmish troops as they could quickly reach key areas of the battlefield to harass the enemy, but without getting so close they were forced into melee. People of nomadic origin, such as the Sarmatians, Huns and Avars, were renowned as skilled riders and used horse archers to great effect. The combination of skill and the deadly composite bow, which could puncture straight through armour, made their horsemen the dread of all those they encountered.

Avar Horse Archers

Unit Name

Avar Horse Archers

Main Unit Key

cha_avar_horse_archers

Land Unit Key

cha_avar_horse_archers

Naval Unit Key

cha_longship_transport

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

120

Missile Damage

44

├ Missile Weapon

cha_reflex_horse

├ Projectile

cha_arrow_reflex_normal_horse

├ Missile Damage

32

├ Missile Ap Damage

12

└ Base Reload Time

17

Accuracy

25

Range

150

Reload

75

Rate of Fire

14

Ammunition

20

Melee Attack

14

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

14

Melee Defence

10

├ Base Defence

10

├ Shield

cha_none

└ Shield Defence

0

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

150

├ Man Entity

cha_infantry_very_light

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

cha_nom_horse_sword_l

├ Mount Entity

cha_horse_light

└ Mount Health

50

Morale

34

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Avar Horse Archers Lv. 0 Small City
Small City
(cha_bld_city_1)
Level 1
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Long Hall
Long Hall
(cha_bld_long_hall_1)
Level 1
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
Level 3
Manor
Manor
(cha_bld_manor_1)
Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3
Garrison Buildings
Avar Horse Archers x 1 City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
Level 3
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3