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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Units / Avar Noble Swordsmen
Avar Noble Swordsmen Avars (Age of Charlemagne)Avars (Age of Charlemagne) Melee Infantry

Avar Noble Swordsmen

Avar nobles have the best weapons and training available, reserved only for individuals of high status.

Originally a rare weapon of quite some prestige, the sword became more common in the early Middle Ages, with blades produced on a larger scale to more standardised specifications. The spatha of the Roman period became the basis of Viking and Carolingian longswords. These single-handed blades, with triangular pommels and short grips, were widely used, not only by the Viking Danes but right across Europe. Swords during the era were chiefly produced by the Franks and obtained by the Danes through either trade or, as is more likely, raiding, pillaging and looting of Frankish possessions. Although they were all of a roughly similar length, there were variances of several inches as, although they were more speedily produced, mass-production of arms and armour, and the standardisation and quality control that went with it, was still a rarity at that time.

Avar Noble Swordsmen

Unit Name

Avar Noble Swordsmen

Main Unit Key

cha_avar_noble_sword

Land Unit Key

cha_avar_noble_sword

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

270

Melee Attack

39

Melee Damage

50

├ Melee Weapon

cha_spatha_heavy

├ Melee Base Damage

46

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

17

Melee Defence

62

├ Base Defence

37

├ Shield

cha_round

└ Shield Defence

25

Armour

54

├ Armour

cha_lamellar_heavy

├ Armour Defence

54

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

54

Abilities

Avar Noble Swordsmen
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Avar Noble Swordsmen Lv. 0 Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Level 2