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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Buildings / Trade City
Trade City Avars (Age of Charlemagne)Avars (Age of Charlemagne) City Level 4

Trade City

A beacon of culture and prosperity.

As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.

City

Ruined City
Ruined City
(cha_bld_city_ruin)
City Level 0
Small City
Small City
(cha_bld_city_1)
City Level 1
City
City
(cha_bld_city_2)
City Level 2
Trade City
Trade City
(cha_bld_city_3)
City Level 3
Long Hall
Long Hall
(cha_bld_long_hall_1)
City Level 1
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
City Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
City Level 3
Trade City

Building Name

Trade City

Level Name

cha_bld_city_3

Building Chain

City

Building Level

4

Create Time

6

Create Cost

6000

Require Technology

Trade Hubs
Trade Hubs

Effects

Wealth: +30% from commercial buildings (province_to_region_own)
Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)

Provides Garrison Army

160 Avar Foot Archers
160 Avar Foot Archers
Avar Foot Archers
(cha_avar_foot_archers)
Missile Infantry
80 Avar Horse Archers
Avar Horse Archers
(cha_avar_horse_archers)
Missile Cavalry
160 Levy Archers
160 Levy Archers
Levy Archers
(cha_avar_levy_archers)
Missile Infantry
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(cha_avar_levy_spear)
Spear Infantry
4 Bastion Onager
Bastion Onager
(cha_avar_onager_bastion)
Field Artillery
160 Spearmen
160 Spearmen
160 Spearmen
Spearmen
(cha_avar_spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Avar Horse Archers
Cavalry / Missile Cavalry / (cha_avar_horse_archers)
Avar Horse Archers
Horsemanship, matched by skill with the bow, is devastating on the field.
80 400 400 44 150 14 20 14 40 14 10 6 150 34
2
160 Levy Archers
Missile Infantry / Missile Infantry / (cha_avar_levy_archers)
Levy Archers
Shooting a bow is the easy part. Hitting your target? Not so simple.
160 200 200 44 135 5 14 7 9 2 2 6 100 28
3
160 Levy Spearmen
Melee Infantry / Spear Infantry / (cha_avar_levy_spear)
Levy Spearmen
To fight and maybe die, when the alternative is certain death, motivates the levied man somewhat.
160 150 150 25 32 25 50 6 100 30
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