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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Buildings / Market Village
Market Village Avars (Age of Charlemagne)Avars (Age of Charlemagne) Town Level 2

Market Village

A hub of local trade, where goods are exchanged to ease life's harshnesses.

Eventually, no matter where they came from, goods had to end up at market in order to be sold. As such, markets sprang up close to natural harbours, and where rivers forked or roads met - and naturally settlements followed. Although the marketplaces themselves became semi-permanent spaces, what was sold very much depended on what was available in quantity, what could be transported, or what caught the eye of a particular trader at a particular time. At this point in history, and somewhat unsurprisingly, supply and demand operated only in the most basic of forms. Bearing in mind the time and distances involved, and knowledge of the outside world required, there was no guarantee that what a customer wanted would be available next time, or indeed that either party would be present or even still alive when the next market was held. Gradually, over time, settlements grew up around markets as it made sense to live close to your means of income.

Town

Ruined Village
Ruined Village
(cha_bld_minor_ruin)
Town Level 0
Manor
Manor
(cha_bld_manor_1)
Town Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Town Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Town Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Town Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Town Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Town Level 3
Market Village

Building Name

Market Village

Level Name

cha_bld_market_town_1

Building Chain

Town

Building Level

2

Create Time

2

Create Cost

2000

Effects

Wealth: 150 from commerce (building_to_building_own)
Food consumption: -10 (region_to_region_own)
Growth: +1 (province_to_province_own)

Provides Garrison Army

160 Avar Foot Archers
Avar Foot Archers
(cha_avar_foot_archers)
Missile Infantry
160 Levy Archers
Levy Archers
(cha_avar_levy_archers)
Missile Infantry
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(cha_avar_levy_spear)
Spear Infantry
160 Spearmen
160 Spearmen
Spearmen
(cha_avar_spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Avar Horse Archers
Cavalry / Missile Cavalry / (cha_avar_horse_archers)
Avar Horse Archers
Horsemanship, matched by skill with the bow, is devastating on the field.
80 400 400 44 150 14 20 14 40 14 10 6 150 34
2
160 Levy Archers
Missile Infantry / Missile Infantry / (cha_avar_levy_archers)
Levy Archers
Shooting a bow is the easy part. Hitting your target? Not so simple.
160 200 200 44 135 5 14 7 9 2 2 6 100 28
3
160 Levy Spearmen
Melee Infantry / Spear Infantry / (cha_avar_levy_spear)
Levy Spearmen
To fight and maybe die, when the alternative is certain death, motivates the levied man somewhat.
160 150 150 25 32 25 50 6 100 30
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