

Horse Whisperers
Only whisperers know "the word".'Horse whispering' may seem an arcane, mysterious and perhaps even amusing practise, but it was nevertheless something that the Picts firmly believed in. Beginning as a specialised agricultural technique used by farmers to control their livestock, those who knew 'the word' were able to speak directly to a horse's soul by murmuring into its ear; if the word was true, the horse would respond accordingly - as man and horse have common ancestry in Celtic legend. In reality, the calming effect of whispering, along with body language and eye contact relaxes horses, making them far less likely to resist. Horse whispering was used in conjunction with aromatherapy to condition them to react to certain smells - such as halting or turning around when in contact with 'jading' scents, such as dead moles or spores. These control methods eventually took on a military aspect, as warriors laid jading scents in the path of enemy cavalry to interrupt charges or flanking actions.
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Unit Name Horse Whisperers |
Main Unit Key att_cel_horse_whisperers |
Land Unit Key att_cel_horse_whisperers |
Naval Unit Key att_lon_heavy_tra_cel |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 575 |
Recruitment Cost 575 |
Upkeep Cost 295 |
Melee Attack 35 |
Melee Damage 32 |
├ Melee Weapon att_spear_heavy |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 30 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 35 |
Melee Defence 45 |
├ Base Defence 40 |
├ Shield att_round_large |
└ Shield Defence 5 |
Armour 60 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 37 |
Health 125 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 20 |
Morale 54 |
Abilities
Horse Whisperers- Spear Wall
The unit moves into close wall formation.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
No Strengths and Weaknesses
Garrison Buildings | |
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Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary) Level 4 ![]()
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary) Level 4 |
Faction Availability | |
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Grand Campaign |