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HomeHome / Total War: Attila / Caledonians / Units / Horse Whisperers
Horse Whisperers CaledoniansCaledonians Melee Infantry

Horse Whisperers

Only whisperers know "the word".

'Horse whispering' may seem an arcane, mysterious and perhaps even amusing practise, but it was nevertheless something that the Picts firmly believed in. Beginning as a specialised agricultural technique used by farmers to control their livestock, those who knew 'the word' were able to speak directly to a horse's soul by murmuring into its ear; if the word was true, the horse would respond accordingly - as man and horse have common ancestry in Celtic legend. In reality, the calming effect of whispering, along with body language and eye contact relaxes horses, making them far less likely to resist. Horse whispering was used in conjunction with aromatherapy to condition them to react to certain smells - such as halting or turning around when in contact with 'jading' scents, such as dead moles or spores. These control methods eventually took on a military aspect, as warriors laid jading scents in the path of enemy cavalry to interrupt charges or flanking actions.

Horse Whisperers

Unit Name

Horse Whisperers

Main Unit Key

att_cel_horse_whisperers

Land Unit Key

att_cel_horse_whisperers

Naval Unit Key

att_lon_heavy_tra_cel

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

575

Recruitment Cost

575

Upkeep Cost

295

Melee Attack

35

Melee Damage

32

├ Melee Weapon

att_spear_heavy

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

30

├ Attack Against Elephants

30

└ Attack Against Infantry

0

Charge Bonus

35

Melee Defence

45

├ Base Defence

40

├ Shield

att_round_large

└ Shield Defence

5

Armour

60

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

37

Health

125

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

20

Morale

54

Abilities

Horse Whisperers
  • Spear Wall
    The unit moves into close wall formation.

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.
  • Scare (horses)
    This unit gives a morale penalty to enemy horses.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Horse Whisperers Lv. 0 Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Level 3
Mead Hall
Mead Hall
(att_bld_barbarian_civic_tavern_4)
Level 3
Bards' Hall
Bards' Hall
(att_bld_barbarian_civic_tavern_5_legendary_celts)
Level 4
Garrison Buildings
Horse Whisperers x 1 Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Faction Availability
Grand Campaign