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HomeHome / Total War: Attila / Caledonians / Buildings / Chieftain's Castle
Chieftain's Castle CaledoniansCaledonians Royal Household (Town) Level 5

Chieftain's Castle

"Step inside for your audience. Don't touch the mead horn. Or that skull…"

As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.

Royal Household (Town)

Chieftain's House
Chieftain's House
(att_bld_barbarian_civic_minor_chieftain_1_legendary)
Royal Household (Town) Level 0
Chieftain's Hall
Chieftain's Hall
(att_bld_barbarian_civic_minor_chieftain_2_legendary)
Royal Household (Town) Level 1
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Royal Household (Town) Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Royal Household (Town) Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Royal Household (Town) Level 4
Chieftain's Castle

Building Name

Chieftain's Castle

Level Name

att_bld_barbarian_civic_minor_chieftain_5_legendary

Building Chain

Royal Household (Town)

Building Level

5

Create Time

8

Create Cost

15000

Require Technology

Patrimonial Monarch
Patrimonial Monarch

Effects

Enables agent recruitment: Champions (province_to_province_own)
Maximum amount of active Champions increased by +1 (factionwide)
Wealth: 1500 from culture (building_to_building_own)
Food consumption: -150 (region_to_region_own)
Unit experience: +2 for all recruits (province_to_province_own)
Public order: +16 (province_to_province_own)
Public order: +1 from established authority (all provinces)
Army recruitment capacity: +2 (province_to_province_own)

Provides Garrison Army

160 Horse Whisperers
Horse Whisperers
(att_cel_horse_whisperers)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Cateran Brigade
Melee Infantry / Melee Infantry / (att_cel_cateran_brigade)
Cateran Brigade
The rugged terrain of their homeland has shaped these warriors.
160 525 525 32 32 32 45 60 124 45
2
160 Celtic Berserkers
Melee Infantry / Melee Infantry / (att_cel_celtic_berserkers)
Celtic Berserkers
"Got my axe, got my mushrooms... AAAARRGGGHHH!!!!!"
160 425 425 45 32 50 30 8 90 43
3
160 Fianna
Melee Infantry / Melee Infantry / (att_cel_fianna)
Fianna
Protectors of the peace, in exchange for shelter.
160 375 375 30 40 15 50 35 122 36
4
160 Horse Whisperers
Melee Infantry / Melee Infantry / (att_cel_horse_whisperers)
Horse Whisperers
Only whisperers know "the word".
160 575 575 35 32 35 45 60 125 54
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