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Auxiliary Celtic Light Horse Rome (Samnite Wars)Rome (Samnite Wars) Melee Cavalry

Auxiliary Celtic Light Horse

No Roman general would refuse cavalry able to fight and scout.

The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.

Auxiliary Celtic Light Horse

Unit Name

Auxiliary Celtic Light Horse

Main Unit Key

Aux_Cel_Light_Horse

Land Unit Key

Aux_Cel_Light_Horse

Naval Unit Key

roman_transport

Soldiers

90

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

70

Melee Attack

32

Weapon Damage

29

├ Melee Weapon

rome_celtic_spear_cav

├ Melee Damage Base

19

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs. Large

12

├ Bonus vs Elephants

14

└ Bonus vs Infantry

0

Charge Bonus

42

Melee Defence

93

├ Base Defence

57

├ Shield

caetra_cavalry

└ Shield Defence

36

Armour

51

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

24

Health

95

├ Man Entity

rome_infantry_light

├ Man Health

50

├ Bonus Hit Points

10

├ Mount

rome_celtic_horse_spear_shield_l

├ Mount Entity

rome_horse_light

└ Mount Health

35

Base Morale

45

Abilities

Auxiliary Celtic Light Horse
  • Wedge
    The unit moves into a wedge-shaped attack formation.
    Charge bonus, melee attack
    Acceleration, melee defence

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Auxiliary Celtic Light Horse
  • Average attack
  • Weak defence
  • Low damage but average armour penetration
  • Poor morale
Recuitment Requirement
Unit Resouces Auxilia_Celtic
Requires Buildings
Auxiliary Celtic Light Horse Lv. 0 Auxiliary Camp
Auxiliary Camp
(rome_military_aux_2)
Level 1
Auxiliary Barracks
Auxiliary Barracks
(rome_military_aux_3)
Level 2
Auxiliary Celtic Light Horse Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3