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Auxiliary Indian War Elephants Rome (Samnite Wars)Rome (Samnite Wars) Elephant

Auxiliary Indian War Elephants

Even the most exotic and temperamental of beasts can be made to serve the will of the Senate!

Although called Illyrians by Greeks and Romans, these seafaring people from the Adriatic coast were actually not a single nation or tribe. The Greeks first had dealings with them during the Bronze Age, and the name was then applied to everyone in the area. The Illyrians were actually several petty, and not-so-petty, kingdoms that warred with each other when not fighting Greeks or their Macedonian neighbours. The Illyrians could not be lightly dismissed as barbarians: under powerful warlords such as Bardyllis, king of the Dardanians, they conquered Macedon and installed a puppet ruler in 393BC. It was Phillip II and Alexander the Great who eventually ended Illyrian interference in their affairs. The Illyrians were also pirates, and terrorised the Adriatic for centuries; this was what eventually prompted their subjugation by the Romans.

Auxiliary Indian War Elephants

Unit Name

Auxiliary Indian War Elephants

Main Unit Key

Aux_Ind_War_Elephant

Land Unit Key

Aux_Ind_War_Elephant

Naval Unit Key

roman_transport_small

Soldiers

24

Category

Elephants

Class

Elephant

Custom Battle Cost

1050

Recruitment Cost

1050

Upkeep Cost

130

Missile Damage

38

├ Missile Weapon

rome_composite_bow_elephant

├ Projectile

arrow_composite

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

11

Accuracy

5

Range

145

Reload

15

Shots Per Minute

6

Ammunition

15

Melee Attack

62

Weapon Damage

68

├ Melee Weapon

tusks

├ Melee Damage Base

34

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

46

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

47

├ Armour

leather

├ Armour Defence

47

└ Shield Armour

0

Health

820

├ Man Entity

rome_infantry_heavy

├ Man Health

55

├ Bonus Hit Points

15

├ Mount

indian_elephant

├ Mount Entity

indian_elephant

└ Mount Health

750

Base Morale

65

Abilities

Auxiliary Indian War Elephants
  • Kill Elephants
    Elephant drivers will kill their mounts with spikes. To be used only if they run amok.
  • Stampede
    Charges are more effective for an extended time.
    Charge bonus
    Exertion: fatigue

Attributes

  • Mighty Knockback
    This unit causes extra damage when it knocks enemies back.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Run Amok
    This unit may go crazy if it's under pressure.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Auxiliary Indian War Elephants
  • Very good charge
  • High damage
  • Large amount of hit points
  • Average morale
Recuitment Requirement
Unit Resouces Auxilia_local_Gedrosia_Arachosia_Bactria_Aria
Requires Buildings
Auxiliary Indian War Elephants Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3