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HomeHome / Radious Total War Mod / Rome (Samnite Wars) / Units / Auxiliary Numidian Javelinmen
Auxiliary Numidian Javelinmen Rome (Samnite Wars)Rome (Samnite Wars) Missile Infantry

Auxiliary Numidian Javelinmen

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Auxiliary Numidian Javelinmen

Unit Name

Auxiliary Numidian Javelinmen

Main Unit Key

Aux_Num_Javelinmen

Land Unit Key

Aux_Num_Javelinmen

Naval Unit Key

roman_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

470

Recruitment Cost

470

Upkeep Cost

70

Missile Damage

28

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

15

├ Missile Ap Damage

13

└ Base Reload Time

9

Accuracy

5

Range

70

Reload

23

Shots Per Minute

9

Ammunition

18

Melee Attack

8

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

4

Melee Defence

33

├ Base Defence

7

├ Shield

pelta

└ Shield Defence

26

Armour

52

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

25

Health

50

├ Man Entity

rome_infantry_very_light

├ Man Health

45

└ Bonus Hit Points

5

Base Morale

30

Abilities

Auxiliary Numidian Javelinmen
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Auxiliary Numidian Javelinmen
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Unit Resouces Auxilia_North_African
Requires Buildings
Auxiliary Numidian Javelinmen Lv. 0 Auxiliary Barracks
Auxiliary Barracks
(rome_military_aux_3)
Level 2
Auxiliary Numidian Javelinmen Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3