General & Bodyguard
Command must be exercised in person to be effective.Rome’s Consuls were Republican politicians and generals in equal measure. Every year two Consuls were elected by the Senate, each with the power to veto the other, a system designed to stop tyranny and the abuse of power. In civil matters the Consuls led the Senate, alternating on a monthly basis. Where military matters were concerned, their power outside the walls of Rome was absolute, with each commanding an army. When a combined Consular force was in the field, as at the Battle of Cannae in 216BC against Hannibal, the Consuls Lucius Paullus and Gaius Varro had to alternate command on a daily basis. This had disastrous consequences, as the impetuous Varro led so many of his numerically superior army to their deaths. In the Roman world, absolute power meant final responsibility, and defeat was entirely the commanding Consul’s fault. In these cases, punishment could be severe, as during the Numantine War, of 154-152BC, when Gaius Mancinus’ apparent cowardice led to the capture of his Legions. Although Tiberius Gracchus, then a military Tribune, secured their release through treaty, the Senate refused to recognise it and sent Mancinus straight back to the enemy! Even when successful, a Consul was accountable for his actions towards the provinces, allies and resources at his command. When Scipio returned from the Punic Wars, he was hailed as 'Imperator', granted a triumph and given the honorific title ‘Africanus’, but he was nevertheless accused of squandering money by the Senate, albeit at the urging of his enemy, Cato.
Unit Name General & Bodyguard |
Main Unit Key Rom_General |
Land Unit Key Rom_General |
Naval Unit Key roman_transport_small |
Soldiers 50 |
Category Cavalry |
Class Command |
Custom Battle Cost 450 |
Recruitment Cost 400 |
Upkeep Cost 75 |
Melee Attack 31 |
32 |
├ Melee Weapon rome_spear_cav_elite |
├ Melee Damage Base 21 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 14 |
└ Bonus vs Infantry 10 |
Charge Bonus 29 |
80 |
├ Base Defence 45 |
├ Shield cavalry |
└ Shield Defence 35 |
104 |
├ Armour bronze |
├ Armour Defence 74 |
└ Shield Armour 30 |
115 |
├ Man Entity rome_infantry_heavy |
├ Man Health 55 |
├ Bonus Hit Points 20 |
├ Mount rome_horse_spear_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 40 |
Base Morale 55 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates |