menu
HomeHome / Radious Total War Mod / Rome (Samnite Wars) / Units / Assault Bireme - Auxiliary Celtic Warriors
Assault Bireme - Auxiliary Celtic Warriors Rome (Samnite Wars)Rome (Samnite Wars) Melee Ship

Assault Bireme - Auxiliary Celtic Warriors

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Celt may swing a longsword for Rome and remain a Celt.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Auxiliary Celtic Warriors)
While Celts often lacked the formal organisations and tactics of their more 'civilised' opponents, they did have extremely able metalworkers, and long experience as mercenaries. In battle, they were not outmatched on an individual level by Romans or Greeks. Celts often favoured the spear in battle. It is a simple weapon, and a typical Celtic warrior might carry several into a fight: lighter javelins to hurl at the enemy on the approach or charge, and sometimes an iron-tipped spear for close combat. Some spears were crafted with barbed tips to cause further damage as they were pulled from wounds. Spears were also convenient for displaying trophies, in the shape of rotting enemy heads. This bloody appearance by the Celts, and a ferocious appetite for battle, was often enough to un-man opponents. Celtic warriors would send a chorus of chants, taunts and insults aimed towards foes, and blow their unearthly-sounding 'carnyx' battle horns. The whole display was intended to frighten foes, and put the warriors into the right frame of mind for battle.

Assault Bireme - Auxiliary Celtic Warriors

Unit Name

Assault Bireme - Auxiliary Celtic Warriors

Main Unit Key

Aux_Cel_Warriors_Two

Land Unit Key

Aux_Cel_Warriors

Naval Unit Key

roman_two

Soldiers

60

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

330

Recruitment Cost

330

Upkeep Cost

70

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Ship Health

467

└ Ship

roman_two

Ship Speed

6

Melee Attack

24

Weapon Damage

36

├ Melee Weapon

rome_celtic_longsword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

22

Melee Defence

66

├ Base Defence

31

├ Shield

celtic

└ Shield Defence

35

Armour

57

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

30

Health

65

├ Man Entity

rome_infantry_medium_fast

├ Man Health

55

└ Bonus Hit Points

10

Base Morale

40

Abilities

Assault Bireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Auxiliary Celtic Warriors
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Bireme
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Auxiliary Celtic Warriors
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Recuitment Requirement
Unit Resouces Auxilia_Celtic
Requires Buildings
Assault Bireme - Auxiliary Celtic Warriors Lv. 0 Fishmonger
Fishmonger
(rome_port_fish_3)
Level 2
Forum Piscarium
Forum Piscarium
(rome_port_fish_4)
Level 3
Shipwright
Shipwright
(rome_port_patrol_2)
Level 1
Docks
Docks
(rome_port_patrol_3)
Level 2
Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Level 3
Trading Port
Trading Port
(rome_port_trade_3)
Level 2
Emporium
Emporium
(rome_port_trade_4)
Level 3