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Roman Archers Rome (Samnite Wars)Rome (Samnite Wars) Missile Infantry

Roman Archers

Skilled archers trained by eastern nations.

The military reforms of Gaius Marius in 104BC transformed the Roman army into a professional fighting force. Recruits were no longer required to own land in order to be soldiers: Roman citizenship was enough. Without farms to return to, men were willing to make the army their career, fighting lengthy campaigns in return for the pay, glory and retirement benefits. The Legions were equipped at the expense of the state, and each man carried a pilum, a gladius and a large 'scutum' shield, emblazoned with their Legion’s insignia. Under Marius men were expected to carry their own equipment, removing the need for large baggage trains manned by non-combatants. Unfortunately for the men this meant that they were carrying kit that weighed around 45 kilos, earning them the nickname 'Marius' mules'.

Roman Archers

Unit Name

Roman Archers

Main Unit Key

Rom_Roman_Archers

Land Unit Key

Rom_Roman_Archers

Naval Unit Key

roman_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

570

Recruitment Cost

570

Upkeep Cost

85

Missile Damage

35

├ Missile Weapon

rome_recurve_bow

├ Projectile

arrow_recurve

├ Missile Damage

29

├ Missile Ap Damage

6

└ Base Reload Time

11

Accuracy

5

Range

145

Reload

23

Shots Per Minute

7

Ammunition

30

Melee Attack

13

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

8

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

57

├ Armour

mail

├ Armour Defence

57

└ Shield Armour

0

Health

60

├ Man Entity

rome_infantry_light

├ Man Health

50

└ Bonus Hit Points

10

Base Morale

40

Abilities

Roman Archers
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Precision Shot
    Improved missile weapon damage for an extended period.
    Missile damage
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Roman Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Roman Archers Lv. 1 Civil Urbs
Civil Urbs
(rome_city_civil_4)
Level 3
Garrison Urbs
Garrison Urbs
(rome_city_garrison_4)
Level 3
Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3
Roman Archers Lv. 0 Auxiliary Barracks
Auxiliary Barracks
(rome_military_aux_3)
Level 2