Avar Horse Archers
Horsemanship, matched by skill with the bow, is devastating on the field.The skill required to fire a bow from a moving horse is phenomenal. Cavalry archers had to keep control of their mounts with their knees whilst using both arms to fire their bows, which took a great deal of practice and physical strength. Often lightly armoured, horse archers were the ideal skirmish troops as they could quickly reach key areas of the battlefield to harass the enemy, but without getting so close they were forced into melee. People of nomadic origin, such as the Sarmatians, Huns and Avars, were renowned as skilled riders and used horse archers to great effect. The combination of skill and the deadly composite bow, which could puncture straight through armour, made their horsemen the dread of all those they encountered.
Unit Name Avar Horse Archers |
Main Unit Key cha_avar_horse_archers |
Land Unit Key cha_avar_horse_archers |
Naval Unit Key cha_longship_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 120 |
44 |
├ Missile Weapon cha_reflex_horse |
├ Projectile cha_arrow_reflex_normal_horse |
├ Missile Damage 32 |
├ Missile Ap Damage 12 |
└ Base Reload Time 17 |
Accuracy 25 |
Range 150 |
Reload 75 |
Rate of Fire 14 |
Ammunition 20 |
Melee Attack 14 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 14 |
10 |
├ Base Defence 10 |
├ Shield cha_none |
└ Shield Defence 0 |
6 |
├ Armour cha_cloth |
├ Armour Defence 6 |
└ Shield Armour 0 |
150 |
├ Man Entity cha_infantry_very_light |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount cha_nom_horse_sword_l |
├ Mount Entity cha_horse_light |
└ Mount Health 50 |
Morale 34 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Age of Charlemagne |