Left Panel
menu
HomeHome / Total War: Attila / Huns / Units / Elite Hunnic Lancers
Elite Hunnic Lancers HunsHuns Shock Cavalry

Elite Hunnic Lancers

The very best lancers can penetrate the strongest armour.

Developed during their early part of the 1st century AD by the eastern empires of the time, the ‘kontos’ lance was at least four metres long. Designed to be used by cavalrymen, it was initially fielded by the cataphracts and clibinarii of Parthia and its successors, the Sassanid Persians. In fact the Parthian cataphracts who annihilated the Roman army at the Battle of Carrhae in 55BC may also have used an early version of the kontos. Literally as long as a bargepole, from where it gets its Greek name, a kontos was generally used two-handed whilst its wielder controlled their horse using both knees to indicate speed and direction. Later on, Rome faced this deadly new cavalry weapon again at the hands of the brutal steppe nomads who raided its borders during the 3rd century AD. As a reaction to having faced lance-armed warriors and come off worse, the Romans soon had their own version, spelled ‘contus’. The contus lance was still in use 1,000 years later by the Roman Empire’s successors - the Byzantines in the east and the Germanic peoples in the west.

Elite Hunnic Lancers

Unit Name

Elite Hunnic Lancers

Main Unit Key

att_nom_elite_hunnic_lancers

Land Unit Key

att_nom_elite_hunnic_lancers

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

725

Recruitment Cost

725

Upkeep Cost

395

Missile Damage

56

├ Missile Weapon

att_bow_reflex_elite

├ Projectile

att_arrow_reflex_elite_normal

├ Missile Damage

39

├ Missile Ap Damage

17

└ Base Reload Time

17

Accuracy

0

Range

150

Reload

55

Rate of Fire

8

Ammunition

2

Melee Attack

32

Melee Damage

10

├ Melee Weapon

att_lance_elite

├ Melee Base Damage

3

├ Armour-piercing Damage

7

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

242

Melee Defence

12

├ Base Defence

12

├ Shield

att_none

└ Shield Defence

0

Armour

25

├ Armour

att_leather_very_heavy

├ Armour Defence

25

└ Shield Armour

0

Health

234

├ Man Entity

att_infantry_medium

├ Man Health

90

├ Bonus Hit Points

19

├ Mount

att_nom_elite_hunnic_lancers_horse

├ Mount Entity

att_horse_medium

└ Mount Health

125

Morale

54

Abilities

Elite Hunnic Lancers
  • Wedge
    The unit moves into a wedge-shaped attack formation.
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Scare (everyone)
    This unit frightens all enemy units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Traditions of Mobility Cost 181 Upgrade From Hunnic Lancers
Upgrade
Required Technology Broad Scouting Initiative Cost 194 Upgrade To First Wave Lancers
Faction Availability
Grand Campaign