Elite Hunnic Lancers
The very best lancers can penetrate the strongest armour.Developed during their early part of the 1st century AD by the eastern empires of the time, the ‘kontos’ lance was at least four metres long. Designed to be used by cavalrymen, it was initially fielded by the cataphracts and clibinarii of Parthia and its successors, the Sassanid Persians. In fact the Parthian cataphracts who annihilated the Roman army at the Battle of Carrhae in 55BC may also have used an early version of the kontos. Literally as long as a bargepole, from where it gets its Greek name, a kontos was generally used two-handed whilst its wielder controlled their horse using both knees to indicate speed and direction. Later on, Rome faced this deadly new cavalry weapon again at the hands of the brutal steppe nomads who raided its borders during the 3rd century AD. As a reaction to having faced lance-armed warriors and come off worse, the Romans soon had their own version, spelled ‘contus’. The contus lance was still in use 1,000 years later by the Roman Empire’s successors - the Byzantines in the east and the Germanic peoples in the west.
Unit Name Elite Hunnic Lancers |
Main Unit Key att_nom_elite_hunnic_lancers |
Land Unit Key att_nom_elite_hunnic_lancers |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 725 |
Recruitment Cost 725 |
Upkeep Cost 395 |
56 |
├ Missile Weapon att_bow_reflex_elite |
├ Projectile att_arrow_reflex_elite_normal |
├ Missile Damage 39 |
├ Missile Ap Damage 17 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 150 |
Reload 55 |
Rate of Fire 8 |
Ammunition 2 |
Melee Attack 32 |
10 |
├ Melee Weapon att_lance_elite |
├ Melee Base Damage 3 |
├ Armour-piercing Damage 7 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 242 |
12 |
├ Base Defence 12 |
├ Shield att_none |
└ Shield Defence 0 |
25 |
├ Armour att_leather_very_heavy |
├ Armour Defence 25 |
└ Shield Armour 0 |
234 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 19 |
├ Mount att_nom_elite_hunnic_lancers_horse |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 54 |
Abilities
Elite Hunnic Lancers- Wedge
The unit moves into a wedge-shaped attack formation. - Frenzy
Improves a unit's attack capabilities for an extended period of time.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Scare (everyone)
This unit frightens all enemy units.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
---|---|
Required Technology Cost 181 Upgrade From | |
Upgrade | |
Required Technology Cost 194 Upgrade To |
Faction Availability | |
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Grand Campaign |