Broad Scouting Initiative"We decide who to kill, when to kill them and where they must die."
The nomadic steppe armies - and the Huns specifically - scouted out any new regions for potential targets and then considered the surrounding terrain in order to work out the best place to fight the ensuing battle, ensuring that their lethal hit-and-run cavalry tactics achieved the same devastating, battle-winning results for which they had become infamous. Obviously, flat plains were favourable for cavalry charges and skirmishing from horseback; it took space to achieve the speed to smash through massed ranks of enemy infantry or launch complex skirmishing manoeuvres such as the 'Cantabrian Circle' or 'Parthian Shot', both of which were in common usage by the 4th century AD. Once the battlefield had been decided - as always to the nomads' advantage - the first wave of the horde was sent on the offensive to raid and harass the enemy until they were goaded into fighting back.
Node SetMilitary Tier 13
EffectsIntegrity: +2 (all forces)
Replenishment: +3% (all forces)
Campaign line of sight: +5% (faction_to_general_own)
Recruitment cost: -20% for mercenary units (all characters)
Sacking income: +35% (faction_to_general_own)
|Requires Technologies||Elite Military Class Hunnic Storm|
|Enables Technologies||Permanent Migration|
|Enables Units Upgrade||
Elite Hunnic Lancers
Cost 194 Upgrade To
First Wave Lancers
Hunnic Lancers Cost 194 Upgrade To First Wave Lancers
Steppe Warlord Cost 179 Upgrade To Kindred of the Sun