Elite Hunnic LancersThe very best lancers can penetrate the strongest armour.
Developed during their early part of the 1st century AD by the eastern empires of the time, the ‘kontos’ lance was at least four metres long. Designed to be used by cavalrymen, it was initially fielded by the cataphracts and clibinarii of Parthia and its successors, the Sassanid Persians. In fact the Parthian cataphracts who annihilated the Roman army at the Battle of Carrhae in 55BC may also have used an early version of the kontos. Literally as long as a bargepole, from where it gets its Greek name, a kontos was generally used two-handed whilst its wielder controlled their horse using both knees to indicate speed and direction. Later on, Rome faced this deadly new cavalry weapon again at the hands of the brutal steppe nomads who raided its borders during the 3rd century AD. As a reaction to having faced lance-armed warriors and come off worse, the Romans soon had their own version, spelled ‘contus’. The contus lance was still in use 1,000 years later by the Roman Empire’s successors - the Byzantines in the east and the Germanic peoples in the west.
Unit NameElite Hunnic Lancers
Main Unit Keyatt_nom_elite_hunnic_lancers
Land Unit Keyatt_nom_elite_hunnic_lancers
Naval Unit Keyatt_cor_light_rom
Custom Battle Cost725
├ Missile Weaponatt_bow_reflex_elite
├ Missile Damage39
├ Missile Ap Damage17
└ Base Reload Time17
Rate of Fire8
├ Melee Weaponatt_lance_elite
├ Melee Base Damage3
├ Armour-piercing Damage7
├ Armour PiercingNo
├ Attack Against Cavalry20
├ Attack Against Elephants0
└ Attack Against Infantry0
├ Base Defence12
└ Shield Defence0
├ Armour Defence25
└ Shield Armour0
├ Man Entityatt_infantry_medium
├ Man Health90
├ Bonus Hit Points19
├ Mount Entityatt_horse_medium
└ Mount Health125
AbilitiesElite Hunnic Lancers
The unit moves into a wedge-shaped attack formation.
Improves a unit's attack capabilities for an extended period of time.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire when mounted and moving.
- Scare (everyone)
This unit frightens all enemy units.
Strengths & Weaknesses
No Strengths and Weaknesses
|Required Technology Cost 181 Upgrade From|
|Required Technology Cost 194 Upgrade To|