Hunnic Devil CavalryMen, women, children. All will be crushed beneath the devil's hoofs.
The Huns terrorised the people of Europe during the 4th and 5th centuries AD, striking fear in to the hearts of even the bravest men. Hunnic warriors were some of the finest cavalry of the time, deadly-accurate with their composite bows but also capable of mounting ferocious charges armed with lances. Such was their reputation that many of their contemporaries thought them unrivalled in the saddle. Although, typically, the Romans considered them disorganised savages, the Huns actually used complex tactical manoeuvres in battle, including some particularly devastating feigned retreats. As they had no written language, or none that has yet been discovered, to uncover Hunnic societal customs we are forced to look at them through the oft-unfavourable eyes of their enemies. The Gothic writer Jordanes described them as a "savage race, which dwelt at first in the swamps, a stunted, foul and puny tribe, scarcely human and having no language save one which bore but slight resemblance to human speech".
Unit NameHunnic Devil Cavalry
Main Unit Keyatt_nom_hunnic_devil_cavalry
Land Unit Keyatt_nom_hunnic_devil_cavalry
Naval Unit Keyatt_cor_light_rom
Custom Battle Cost800
├ Missile Weaponatt_bow_reflex_elite
├ Missile Damage39
├ Missile Ap Damage17
└ Base Reload Time17
Rate of Fire8
├ Melee Weaponatt_axe
├ Melee Base Damage16
├ Armour-piercing Damage16
├ Armour PiercingNo
├ Attack Against Cavalry0
├ Attack Against Elephants0
└ Attack Against Infantry10
├ Base Defence12
└ Shield Defence30
├ Armour Defence23
└ Shield Armour5
├ Man Entityatt_infantry_medium
├ Man Health90
├ Bonus Hit Points34
├ Mount Entityatt_horse_medium
└ Mount Health125
AbilitiesHunnic Devil Cavalry
The unit moves into a diamond-shaped attack formation.
Improves a unit's attack capabilities for an extended period of time.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire when mounted and moving.
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
- Scare (everyone)
This unit frightens all enemy units.
- Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
|Required Technology Cost 225 Upgrade To|