T'or Warriors
Spear-armed warriors, they are the mainstay of any tribal army.The spear has been around as long as people have, having been employed for hunting and fishing long before war. A versatile weapon, it could be held in either one or both hands and used for thrusting in melee, throwing during skirmishes, or braced in formation to stop cavalry charges. In Africa and the eastern deserts, there were few changes to the spear's design over the ensuing millennia other than advances in metal work (iron replacing bronze tips). For instance, the most popular African spear type, still used by Zulu hunters, remains the ‘assegai’, which is intentionally light-weight so it can be either thrusted or thrown, depending on the situation its bearer finds himself in. Naturally, the development of heavy cavalry led to longer, heavier variants (the lance) and then to pikes – which could be braced to unseat horsemen or massed to create an almost impenetrable wall.
Unit Name T'or Warriors |
Main Unit Key att_des_es_tor_warriors |
Land Unit Key att_des_es_tor_warriors |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 350 |
Recruitment Cost 350 |
Upkeep Cost 175 |
Melee Attack 26 |
32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 26 |
41 |
├ Base Defence 26 |
├ Shield att_round |
└ Shield Defence 15 |
25 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 15 |
95 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 5 |
Morale 34 |
Abilities
T'or Warriors- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Spear Wall
The unit moves into close wall formation.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |