Sons of the Invincible Mahrem
They kill at the command of the war god himself.Prior to their conversion to Christianity, the people of Aksum practiced their own brand of polytheistic paganism within a system not dissimilar to that of the ancient Greeks. Within their pantheon, Mahrem, also known as Maher, was the god of war, and can be likened to the Greek Ares or the Roman Mars in that he is a representation of its barbarous, untamed, and ill-considered side - as opposed to planned strategy and tactics. As the son of Ishtar, the god of the morning star and the central Aksumite deity, Mahrem held an exalted position above many of the pantheon’s lesser gods. Aksum’s warrior king was even referred to as the "Son of Invincible Mahrem", indicating that not only was he considered a god by his people, but that he ruled over a society in which warfare was central.
Unit Name Sons of the Invincible Mahrem |
Main Unit Key att_des_es_sons_of_the_invincible_mahrem |
Land Unit Key att_des_es_sons_of_the_invincible_mahrem |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 650 |
Recruitment Cost 700 |
Upkeep Cost 345 |
Melee Attack 67 |
36 |
├ Melee Weapon att_spear_split |
├ Melee Base Damage 32 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 33 |
├ Attack Against Elephants 27 |
└ Attack Against Infantry 0 |
Charge Bonus 62 |
63 |
├ Base Defence 33 |
├ Shield att_round_small |
└ Shield Defence 30 |
15 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 5 |
85 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 10 |
Morale 103 |
Abilities
Sons of the Invincible Mahrem- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Shield Screen
The unit raises their shields in a static defensive formation. - Frenzy
Improves a unit's attack capabilities for an extended period of time.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |