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HomeHome / Total War: Attila / Aksum / Units / Sons of the Invincible Mahrem
Sons of the Invincible Mahrem AksumAksum Spear Infantry

Sons of the Invincible Mahrem

They kill at the command of the war god himself.

Prior to their conversion to Christianity, the people of Aksum practiced their own brand of polytheistic paganism within a system not dissimilar to that of the ancient Greeks. Within their pantheon, Mahrem, also known as Maher, was the god of war, and can be likened to the Greek Ares or the Roman Mars in that he is a representation of its barbarous, untamed, and ill-considered side - as opposed to planned strategy and tactics. As the son of Ishtar, the god of the morning star and the central Aksumite deity, Mahrem held an exalted position above many of the pantheon’s lesser gods. Aksum’s warrior king was even referred to as the "Son of Invincible Mahrem", indicating that not only was he considered a god by his people, but that he ruled over a society in which warfare was central.

Sons of the Invincible Mahrem

Unit Name

Sons of the Invincible Mahrem

Main Unit Key

att_des_es_sons_of_the_invincible_mahrem

Land Unit Key

att_des_es_sons_of_the_invincible_mahrem

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

650

Recruitment Cost

700

Upkeep Cost

345

Melee Attack

67

Melee Damage

36

├ Melee Weapon

att_spear_split

├ Melee Base Damage

32

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

33

├ Attack Against Elephants

27

└ Attack Against Infantry

0

Charge Bonus

62

Melee Defence

63

├ Base Defence

33

├ Shield

att_round_small

└ Shield Defence

30

Armour

15

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

5

Health

85

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

10

Morale

103

Abilities

Sons of the Invincible Mahrem
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Shield Screen
    The unit raises their shields in a static defensive formation.
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Sons of the Invincible Mahrem Lv. 0 Abode of Sham’s Champions
Abode of Sham’s Champions
(att_bld_eos_military_infantry_5_semitic)
Level 4
Faction Availability
Grand Campaign