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HomeHome / Total War: Attila / Aksum / Units / Afar Raidmasters
Afar Raidmasters AksumAksum Melee Infantry

Afar Raidmasters

The blink of an eye; the flash of the blade.

Referred to as "Han’e" in Ge’ez, the ancient language of Ethiopia, the ‘gile’ is a sickle-like sword. Its curved blade is deadly sharp and was used to strike behind an opponent’s shield at unprotected areas. Unlike the shotel, which it most-closely resembles, both the upper and lower part of the gile's blade is sharpened. As a result, it could be used to slash from side to side or up and down, frequently inflicting mortal wounds in the process. The gile's unusual shape also meant it could be hooked around the top of its bearer’s own shield in order to brace for an incoming charge. Grave goods and art of the period reveals that the sword was popular, and possibly originated, among the northern Ethiopian Afar tribe before spreading across eastern Africa.

Afar Raidmasters

Unit Name

Afar Raidmasters

Main Unit Key

att_des_es_afar_raidmasters

Land Unit Key

att_des_es_afar_raidmasters

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

475

Recruitment Cost

475

Upkeep Cost

235

Melee Attack

64

Melee Damage

44

├ Melee Weapon

att_sword_afar

├ Melee Base Damage

42

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

59

Melee Defence

37

├ Base Defence

7

├ Shield

att_round_small

└ Shield Defence

30

Armour

20

├ Armour

att_leather_lamellar

├ Armour Defence

15

└ Shield Armour

5

Health

84

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

9

Morale

51

Abilities

Afar Raidmasters
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Killing Spree
    Increases weapon damage for an extended period.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Afar Raidmasters Lv. 0 Abode of Sham’s Champions
Abode of Sham’s Champions
(att_bld_eos_military_infantry_5_semitic)
Level 4
Faction Availability
Grand Campaign