Afar Raidmasters
The blink of an eye; the flash of the blade.Referred to as "Han’e" in Ge’ez, the ancient language of Ethiopia, the ‘gile’ is a sickle-like sword. Its curved blade is deadly sharp and was used to strike behind an opponent’s shield at unprotected areas. Unlike the shotel, which it most-closely resembles, both the upper and lower part of the gile's blade is sharpened. As a result, it could be used to slash from side to side or up and down, frequently inflicting mortal wounds in the process. The gile's unusual shape also meant it could be hooked around the top of its bearer’s own shield in order to brace for an incoming charge. Grave goods and art of the period reveals that the sword was popular, and possibly originated, among the northern Ethiopian Afar tribe before spreading across eastern Africa.
Unit Name Afar Raidmasters |
Main Unit Key att_des_es_afar_raidmasters |
Land Unit Key att_des_es_afar_raidmasters |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 475 |
Recruitment Cost 475 |
Upkeep Cost 235 |
Melee Attack 64 |
44 |
├ Melee Weapon att_sword_afar |
├ Melee Base Damage 42 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 59 |
37 |
├ Base Defence 7 |
├ Shield att_round_small |
└ Shield Defence 30 |
20 |
├ Armour att_leather_lamellar |
├ Armour Defence 15 |
└ Shield Armour 5 |
84 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 9 |
Morale 51 |
Abilities
Afar Raidmasters- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Killing Spree
Increases weapon damage for an extended period.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |