Little Grom
Countless slaves of Chaos have fallen to this ancient cannon's roaring fusillades. To fight alongside it stokes pride in any Kislevite heart.Kislev is not known for massed artillery. In fact, at many points throughout its history, the Boyars and Druzhina have been expressly forbidden from maintaining their own. In the reign of Tzar Alexis a dozen new cannons were commissioned, under the orders that "their roar would drown out the hordes of Chaos like the thunder of gods". The Thunderers, as they were known, made a great difference in the battles that eventually saw the legions of Chaos thrown back into the northern wastes. By the time the fighting was over, most of the twelve Thunderers were lost... but a precious few remain.
Unit Name Little Grom |
Main Unit Key wh3_main_pro_ksl_veh_little_grom_0 |
Land Unit Key wh3_main_pro_ksl_veh_little_grom_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Siege Artillery |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 200 |
Number of Units 1 |
4212 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_kislev_wm_warsled01_driver |
├ Engines of War wh3_main_ksl_veh_little_grom |
├ Engine Entity wh3_main_vehicle_little_grom |
├ Engine Hit Points 8 |
├ Articulated wh3_main_vehicle_little_grom |
├ Articulated Entity wh3_main_vehicle_little_grom_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 2 |
└ Bonus Hit Points 4180 |
1700 |
├ Engine Mass 1600.0000 |
└ Man Mass 100.0000 |
105 |
├ Armour wh2_main_plate_105 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
35 |
├ Engine Speed 35 |
└ Man Speed 30 |
Melee Attack 40 |
28 |
110 |
├ Melee Weapon wh3_main_ksl_bear_draught_little_grom |
├ Base Weapon Damage 33 |
├ Armour-Piercing Weapon Damage 77 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 25 |
Ammunition 22 |
Range 450 |
475 |
├ Engines of War wh3_main_ksl_veh_little_grom |
├ Missile Weapon wh3_main_ksl_little_grom_cannon_ball |
├ Projectile wh3_main_ksl_little_grom_cannon_ball |
├ Base Missile Damage 160 |
├ Armour-Piercing Missile Damage 600 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 16 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Collision Attacks
This unit deals additional attacks when colliding with enemies when charging.
Faction Availability | |
---|---|
The Lost God |