Pox Riders of Nurgle
Brackish Plague Toads pressed into service and forced to bear necrotic Plaguebearers into battle.Shambolic but purposeful, where they can Plaguebearers capture and harness Plague Toads to be their mounts, stalking and squeezing them from their filth-choked lairs in the darkest cesspools of the realm of decay. These Pox Riders, as they are known, often take the vanguard of a Plaguedaemon battle line, crashing into the ranks of mortal foes like bloated cannonballs, their riders' tainted blades slashing about them, necrotic filth and brackish blood spraying up from them as they fall, heedless of their losses.
Unit Name Pox Riders of Nurgle |
Main Unit Key wh3_main_nur_cav_pox_riders_of_nurgle_0 |
Land Unit Key wh3_main_nur_cav_pox_riders_of_nurgle_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group War Beasts |
Caste Melee Cavalry |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1050 |
Recruitment Cost 1050 |
Upkeep Cost 262 |
Number of Units 24 |
7680 |
├ Mount 24 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu4d_wh3_nurgle_to1_plague_toad_sword |
├ Man Entity wh3_main_nur_inf_plaguebearer_rider_blood |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 312 |
200 |
└ Man Mass 200.0000 |
50 |
├ Armour wh2_main_leather_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
23 |
└ Man Speed 23 |
Melee Attack 32 |
36 |
64 |
├ Melee Weapon wh3_main_nur_pox_rider_maw |
├ Base Weapon Damage 31 |
├ Armour-Piercing Weapon Damage 33 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 7 |
Charge Bonus 36 |
Abilities
-
Cloud of Flies
Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Melee Defence +9 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
The Realm of Chaos |