Crypt HorrorsMonstrous, mutated and savage, a Crypt Horror is devastating against the enemy frontline.
Crypt Horrors are only seen openly in times of war, where they are primarily used as the shock troops of ambitious Strigoi Ghoul Kings. Crypt Ghouls are counted amongst the lowliest of all Vampiric servants; after all, they lack even the common decency to be properly dead. So the sight of pack of Crypt Horrors accompanying a Vampire to battle is evidence of the terrible depths that their master has sunk to in his quest for survival. In order to create a Crypt Horror, a Vampire must open his veins to a Ghoul and allow it to gulp down his precious blood - essentially a pale bastardisation of the Dark Kiss - an act that is reviled by those who count themselves amongst the elite of Sylvanian society. In battle, packs of Crypt Horrors muscle their way towards the front lines, eyes glowing with dire light. They used shattered gravestones, tomb statuary and cemetery railings to smash aside those brave enough to stand before them, but it is their meat-encrusted fangs and talons that are to be avoided at all costs. Even a shallow wound from a Crypt Horror bears enough poisonous rot to kill a horse. Despised by the living and the dead alike, Crypt Horrors are creatures to be truly feared.
Unit NameCrypt Horrors
Main Unit Keywh_main_vmp_mon_crypt_horrors
Land Unit Keywh_main_vmp_mon_crypt_horrors
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonstrous Infantry
Naval Unit GroupMonstrous Infantry
Custom Battle Cost800
├ Melee Weaponwh_main_claws_crypt_horrors
├ Melee Damage Base15
├ Melee Damage Ap50
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence25
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_main_monster_crypt_horrors
├ Man Speed50
├ Man Health8
└ Bonus Hit Points552
Leadership (Base Morale)44
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
flaming attacks will cause more damage to units with Regeneration.
- Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Ruins of Mourkain
|The Eye of the Vortex|