BansheeMighty in melee, Banshee also debilitate their enemies with fear-inducing screams and wails. Even the hardiest fall before this terror.
Tomb Banshees constantly howl in remembrance of the forbidden pleasures of the life that was once theirs and in bitterness for the peace of the grave that they cannot attain. Their grief-stricken wails can be lethal to mortals and strike terror into the hearts of all who hear them. Those who do not have a will of iron can die of sheer fright upon hearing the mournful screams of the Tomb Banshees. Blood trickles from their ears and fills up the whites of their eyes as the mind-wrenching shriek takes its supernatural toll. Fully-armoured Knights collapse lifeless from their saddles and whole ranks of infantry fall lifelessly as the Banshee does her evil work.
Main Unit Keywh_main_vmp_cha_banshee
Land Unit Keywh_main_vmp_cha_banshee
Naval Unit Keywh_main_shp_transport
Land Unit GroupMelee Specialist
Naval Unit GroupMelee Specialist
├ Melee Weaponwh_main_vmp_hero_banshee
├ Melee Damage Base70
├ Melee Damage Ap210
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence38
└ Shield Defence0
├ Armour Defence0
└ Shield Armour0
├ Man Entitywh_main_vmp_inf_banshee
├ Man Speed60
├ Man Health8
└ Bonus Hit Points3172
Leadership (Base Morale)40
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
|The Eye of the Vortex|