The Devils of Swartzhafen (Vargheists)No longer Vampires, but fighting with the same insane savagery.
Vargheists are the darkness in a Vampire's soul made manifest. They are towering winged humanoids, each several times the size of a man. Though the Vargheists once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravenous predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang.
Unit NameThe Devils of Swartzhafen (Vargheists)
Main Unit Keywh_dlc04_vmp_mon_devils_swartzhafen_0
Land Unit Keywh_dlc04_vmp_mon_devils_swartzhafen_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupFlying Monstrous Infantry
Naval Unit GroupFlying Monstrous Infantry
Custom Battle Cost1300
├ Melee Weaponwh_main_vmp_claws_vargheist
├ Melee Damage Base72
├ Melee Damage Ap38
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence34
└ Shield Defence0
├ Armour Defence10
└ Shield Armour0
├ Man Entitywh_main_flying_vargheists_blood
├ Man Speed65
├ Man Health8
└ Bonus Hit Points387
Leadership (Base Morale)72
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- Causes Terror
This unit can fear themselves.
Units with leadership is high.
- Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
|The Eye of the Vortex|