Marauder Hunters (Javelins)The Hunter’s javelin takes down the largest of wild beasts, and the most gargantuan of foes.
The ruthless martial societies of the northern tribes see many men cast out into the wastes due to some transgression or another against their clan. An unforgiving way of life means that it is often impossible for these men to re-assimilate themselves into the warrior hierarchy. The few exiles that avoid death out in the freezing tundra often come together to form bloodthirsty bands of wild hunters, etching out a brutal existence that makes them even more hardened, callous, and adept as warriors – Marauders with the skill of ambush hunters. Attaining such skills is a way back into the battle ranks: when larger forces of tribesmen come together, the Marauder Hunters’ terrifyingly efficient ambushes frequently mark the beginning of their raids.
Unit NameMarauder Hunters (Javelins)
Main Unit Keywh_dlc08_nor_inf_marauder_hunters_1
Land Unit Keywh_dlc08_nor_inf_marauder_hunters_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupJavelin Infantry
Naval Unit GroupJavelin Infantry
Custom Battle Cost500
├ Missile Weaponwh_dlc08_nor_javelin_heavy
├ Missile Damage18
├ Missile Ap Damage7
└ Base Reload Time8
Shots Per Minute8.3
├ Melee Weaponwh_main_chs_axe_marauders
├ Melee Damage Base21
├ Melee Damage Ap7
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence22
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_main_chs_infantry_fast_blood_dismembers
├ Man Speed35
├ Man Health8
└ Bonus Hit Points59
Leadership (Base Morale)50
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
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