Icehorn Marauders (Marauders)The ichor of the Gods flows through the veins of those from the God-touched wilderness.
Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simply take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.
Unit NameIcehorn Marauders (Marauders)
Main Unit Keywh_pro04_nor_inf_chaos_marauders_ror_0
Land Unit Keywh_pro04_nor_inf_chaos_marauders_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupAxe Infantry
Naval Unit GroupAxe Infantry
Custom Battle Cost650
├ Melee Weaponwh_main_chs_axe_marauders
├ Melee Damage Base21
├ Melee Damage Ap7
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence39
└ Shield Defence0
├ Armour Defence15
└ Shield Armour35
├ Man Entitywh_main_chs_infantry_fast_blood_dismembers
├ Man Speed35
├ Man Health8
└ Bonus Hit Points70
Leadership (Base Morale)70
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
- Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.