Bloodship - Marauder Chieftainplaceholder
Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Chaos Marauders. These savage barbarians fight with heavy axes and cruelly barbed flails, and charge in great howling mobs towards the foe. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.
Unit NameBloodship - Marauder Chieftain
Main Unit Keywh_main_nor_shp_bloodship_general
Land Unit Keywh_main_nor_cha_marauder_chieftan_0
Naval Unit Keywh_main_chs_shp_bloodship
Land Unit GroupAxe Infantry
Naval Unit GroupAxe Infantry
Custom Battle Cost800
├ Melee Weaponwh_dlc08_nor_axe_lord
├ Melee Damage Base300
├ Melee Damage Ap150
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence40
└ Shield Defence0
├ Armour Defence50
└ Shield Armour35
├ Man Entitywh_main_infantry_standard_large_hero_blood_dismembers
├ Man Speed33
├ Man Health8
└ Bonus Hit Points4260
Leadership (Base Morale)70
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
|The Eye of the Vortex|