Mage (Fire) (Sun Dragon)
Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks.In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.
Unit Name Mage (Fire) (Sun Dragon) |
Main Unit Key wh2_dlc15_hef_cha_mage_fire_3 |
Land Unit Key wh2_dlc15_hef_cha_mage_fire_3 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category War Beast |
Class Command |
Cost 1850 |
Recruitment Cost 1900 |
Upkeep Cost 500 |
Melee Attack 50 |
460 |
├ Melee Weapon wh2_main_hef_lord_sun_dragon |
├ Melee Damage Base 135 |
├ Melee Damage Ap 325 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 65 |
44 |
├ Base Defence 44 |
├ Shield none |
└ Shield Defence 0 |
60 |
├ Armour wh2_main_body_60 |
├ Armour Defence 60 |
└ Shield Armour 0 |
6124 |
├ Man Entity wh2_main_infantry_standard_wizard_blood_dismembers_fire |
├ Man Speed 35 |
├ Man Health 8 |
├ Bonus Hit Points 6108 |
├ Mount wh2_main_hef_mnt_sun_dragon |
├ Mount Entity wh2_main_hef_mon_sun_dragon_blood |
├ Mount Speed 65 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
- Sun Dragon's Breath
The youngest Dragons have a warm hue to their scales and a fiery temper, with scorching breath to match.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Sun Dragon's Breath
The Sun Dragon's scorching breath lacks focus, but hitting a larger area is actually an advantage when fighting infantry groups. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can fear themselves.