Eagle Claw Bolt ThrowerThe High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts.
Eagle Claw Bolt Throwers that not only play pivotal roles upon the battlefield, but also bristle from the sides of Ulthuan's warships and the battlements of her fortresses. Eagle Claws can be found not only in Lothern, but throughout High Elf lands. The weapon's canny design allows its crew to alternate fire modes at will - it can loose single shots capable of disembowelling a rampaging Giant, or clutches of six lesser bolts to mow down massed infantry before they reach the High Elf lines. Such is the skill of The Eagle Claw's Sea Guard crew, and the speed with which they reload, that only seconds separate one deadly volley from the next.
Unit NameEagle Claw Bolt Thrower
Main Unit Keywh2_main_hef_art_eagle_claw_bolt_thrower
Land Unit Keywh2_main_hef_art_eagle_claw_bolt_thrower
Naval Unit Keywh_main_shp_transport
Land Unit GroupField Artillery
Naval Unit GroupField Artillery
Custom Battle Cost700
├ Missile Weaponwh2_main_hef_eagle_claw_bolt
├ Missile Damage30
├ Missile Ap Damage120
└ Base Reload Time12
Shots Per Minute5.6
├ Melee Weaponwh2_main_hef_shortsword
├ Melee Damage Base19
├ Melee Damage Ap5
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence15
└ Shield Defence0
├ Armour Defence40
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_blood_dismembers
├ Man Speed30
├ Man Health8
└ Bonus Hit Points55
Leadership (Base Morale)75
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
- Cannot Run
This unit cannot run and will only move at walking pace.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Multi-Shot Ammunition
This unit can switch its ammunition to fire multiple smaller shots instead of one large one. This is not as accurate or effective against large targets, but the spread of missiles can be helpful against hordes.
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