Everqueen's Court Guards (Sisters of Avelorn)Only the purest of heart may serve the Everqueen.
Sisters of Avelorn are keen-eyed archers, Elf maids chosen from the ranks of the citizen levy by the Everqueen's personal decree. By tradition, only the most gifted are welcomed into the Sisters of Avelorn for, just as the Everqueen embodies all that is ideal and unblemished in the Elven race, so too must her chosen guardians; not only in mind and body, but also in pursuit of the spiritual. Such measures serve to raise the warriors of the Maiden Guard above the petty intrigues that often pervade the Everqueen's court, ensuring that they remain incorruptible.
Unit NameEverqueen's Court Guards (Sisters of Avelorn)
Main Unit Keywh2_dlc10_hef_inf_everqueens_court_guards_ror_0
Land Unit Keywh2_dlc10_hef_inf_everqueens_court_guards_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Infantry
Naval Unit GroupMissile Infantry
Custom Battle Cost1400
├ Missile Weaponwh2_dlc10_hef_longbow_arrow_everqueen_court_guard
├ Missile Damage4
├ Missile Ap Damage18
└ Base Reload Time10
Shots Per Minute8.6
├ Melee Weaponwh2_dlc10_hef_sword_sisters
├ Melee Damage Base22
├ Melee Damage Ap10
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence51
└ Shield Defence0
├ Armour Defence40
└ Shield Armour0
├ Man Entitywh2_main_hef_infantry_fast_blood_dismembers
├ Man Speed36
├ Man Health8
└ Bonus Hit Points76
Leadership (Base Morale)92
- Banner of Avelorn
Crafted anew when an Everqueen ascends to the throne, the banner is a beacon of life and light.
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Bows of Avelorn
Loosing arrows of mystical blue fire, they excel at setting vulnerable units ablaze and piercing the toughest armour.