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HomeHome / Total War: WARHAMMER II / Middenland (Mortal Empires) / Units / Huntsmen
Huntsmen Middenland (Mortal Empires)Middenland (Mortal Empires) Missile Infantry

Huntsmen

The ultimate irregular warriors, Huntsmen appear suddenly, throwing the enemy into disarray before melting away again just as swiftly.

Deep within the Empire’s untamed wilds lurk countless mutants and beasts ever hungry for human flesh. Huntsmen are the skilled trackers who patrol the forests surrounding their homes to cull these foul monsters. Armed with a bow, duel swords and their wits, these grim warriors are adept at luring their quarry into lethal ambushes. When Elector Counts, especially those from the less 'civilised' provinces, muster regiments of militia, they try to gather as many Huntsmen to their banners as possible, organising the seasoned hunters to scout ahead of the main host and gather intelligence, disrupt enemy movements and pick off war machine crews with their lethally-accurate bow fire.

Huntsmen

Unit Name

Huntsmen

Main Unit Key

wh2_dlc13_emp_inf_huntsmen_0

Land Unit Key

wh2_dlc13_emp_inf_huntsmen_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

90

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

650

Recruitment Cost

650

Upkeep Cost

162

Missile Damage

20

├ Missile Weapon

wh2_dlc13_emp_bow_huntsmen

├ Projectile

wh2_dlc13_emp_bow_arrow_huntsman

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

11

Accuracy

10

Range

160

Reload

10

Shots Per Minute

6.1

Ammunition

22

Melee Attack

16

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_short

├ Melee Damage Base

21

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

17

├ Base Defence

17

├ Shield

none

└ Shield Defence

0

Armour

25

├ Armour

wh2_main_leather_25

├ Armour Defence

25

└ Shield Armour

0

Health

69

├ Man Entity

wh_dlc04_infantry_free_company_blood_dismembers

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

61

Leadership (Base Morale)

55

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Fire whilst moving
    This unit can fire while on the move.
Requires Buildings
Huntsmen Lv. 0 Barracks
Barracks
(wh_main_emp_barracks_3)
Level 2