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HomeHome / Total War: WARHAMMER II / Middenland (Mortal Empires) / Buildings / Barracks
Barracks Middenland (Mortal Empires)Middenland (Mortal Empires) Barracks Level 3

Barracks

Barracks are, by necessity, large billet houses for accommodating State Troops.

The Elector Counts all need to ensure they have a battle-ready defence at any time, a barracks that houses the majority of state troops. More prestigious regiments, such as Greatswords, may have their own wing of the barracks or even a separate quarters, earned for their prowess in battle.

Barracks

Training Field
Training Field
(wh_main_emp_barracks_1)
Barracks Level 0
Rally Field
Rally Field
(wh_main_emp_barracks_2)
Barracks Level 1
Barracks
Barracks
(wh_main_emp_barracks_3)
Barracks Level 2
Barracks

Building Name

Barracks

Level Name

wh_main_emp_barracks_3

Building Chain

Barracks

Building Level

3

Create Time

3

Create Cost

4000

Effects

Hero capacity: +1 for Captains (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Empire Captain (province_to_province_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Captain (province_to_province_own_unseen)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Free Company Militia
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0)
Free Company Militia
These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.
120 450 500 14 90 7.4 18 28 28 14 25 25 61 55
2
90 Crossbowmen
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen)
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
90 475 475 24 160 5.1 22 14 24 4 17 20 69 50
3
120 Greatswords
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords)
Greatswords
Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
120 900 900 32 32 18 30 95 76 74
4
120 Halberdiers
Melee Infantry / Melee Infantry / (wh_main_emp_inf_halberdiers)
Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.
120 550 550 26 28 8 42 30 73 70
5
120 Spearmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_0)
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 325 325 20 25 4 34 30 69 60
6
120 Spearmen (Shields)
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_1)
Spearmen (Shields)
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 375 375 20 25 4 42 65 69 60
7
120 Swordsmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen)
Swordsmen
The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.
120 400 400 32 28 14 32 65 69 60
8
90 Archers
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_archers_0)
Archers
The ability to shoot several arrows per minute means that Archers are still far more efficient than more technically-advanced skirmish troops.
90 350 350 19 120 6.7 20 14 24 4 17 20 69 50
9
90 Huntsmen
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_huntsmen_0)
Huntsmen
The ultimate irregular warriors, Huntsmen appear suddenly, throwing the enemy into disarray before melting away again just as swiftly.
90 650 650 20 160 6.1 22 16 24 4 17 25 69 55