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HomeHome / Total War: WARHAMMER II / Middenland (Mortal Empires) / Units / Command
Middenland (Mortal Empires) Middenland (Mortal Empires) Units

Command

These are small units that protect the general whilst he gets on with his job.

Command
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Hertwig van Hal
Missile Infantry / Command / (wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0)
Hertwig van Hal
A physician by choice but a Witch Hunter by bloodline, Doctor van Hal both preserves natural life and destroys unnatural evil.
1 600 1000 0 40 330 30 38 40 3988 70
2
1 Jorek Grimm
Missile Infantry / Command / (wh2_dlc13_emp_cha_hunter_jorek_grimm_0)
Jorek Grimm
Jorek Grimm is a master inventor unlike any other of his kin – a bold, radical risk-taker.
1 750 1000 0 40 280 14 35 120 4188 75
3
1 Kalara
Missile Infantry / Command / (wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0)
Kalara
A solemn and sorrowful Waystalker, Kalara possesses a demeanour that belies her furious lethality.
1 700 1000 0 58 325 28 48 50 3988 70
4
1 Rodrik L'Anguille
Melee Infantry / Command / (wh2_dlc13_emp_cha_hunter_rodrik_l_anguille_0)
Rodrik L'Anguille
No mere soldier of fortune, Rodrik’s resilience and swordsmanship make him a valuable asset in any theatre of war.
1 475 1000 0 50 390 45 45 130 4088 70
5
1 Waystalker
Missile Infantry / Command / (wh_dlc05_wef_cha_waystalker_0)
Waystalker
Never missing the mark, one alone is a deadly, formidable opponent.
1 600 1000 250 55 325 28 45 40 3688 60
6
1 Thane
Melee Infantry / Command / (wh_main_dwf_cha_thane)
Thane
The Thane leads Dwarfs to battle with a cry of vengeance and an unstoppable rage.
1 500 1000 250 50 400 30 55 155 4168 70
7
1 Balthasar Gelt
Melee Infantry / Command / (wh_main_emp_cha_balthasar_gelt_0)
Balthasar Gelt
The way of fire is nothing compared to the fluid power of metal!
1 350 1000 250 34 300 30 38 20 3688 65
8
1 Balthasar Gelt (Quicksilver)
Cavalry / Command / (wh_main_emp_cha_balthasar_gelt_1)
Balthasar Gelt (Quicksilver)
The way of fire is nothing compared to the fluid power of metal!
1 750 1400 350 34 300 70 38 50 4464 65
9
1 Empire Captain
Melee Infantry / Command / (wh_main_emp_cha_captain_0)
Empire Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 350 1000 250 50 375 40 40 120 3688 65
10
1 Empire Captain (Warhorse)
Cavalry / Command / (wh_main_emp_cha_captain_1)
Empire Captain (Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 550 1100 275 50 375 70 40 120 4176 65
11
1 Empire Captain (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_captain_2)
Empire Captain (Barded Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 600 1200 300 50 375 70 40 140 4176 65
12
1 Empire Captain (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_captain_3)
Empire Captain (Imperial Pegasus)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 825 1350 337 50 375 85 40 120 4464 65
13
1 General of the Empire
Melee Infantry / Command / (wh_main_emp_cha_general_0)
General of the Empire
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 600 1000 250 55 430 40 45 120 4068 70
14
1 General of the Empire (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_general_1)
General of the Empire (Barded Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 850 1200 300 55 430 65 45 140 4680 70
15
1 General of the Empire (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_general_2)
General of the Empire (Imperial Pegasus)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 1150 1350 337 55 430 80 45 120 4980 70
16
1 General of the Empire (Imperial Griffon)
War Beast / Command / (wh_main_emp_cha_general_3)
General of the Empire (Imperial Griffon)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 1400 1400 375 47 450 70 30 85 5384 70
17
1 General of the Empire (Warhorse)
Cavalry / Command / (wh_main_emp_cha_general_4)
General of the Empire (Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 800 1100 275 55 430 65 45 120 4680 70
18
1 Karl Franz
Melee Infantry / Command / (wh_main_emp_cha_karl_franz_0)
Karl Franz
"For the Empire! For Sigmar! For GLORY!"
1 1100 1100 275 65 470 65 45 100 4288 80
19
1 Karl Franz (Deathclaw)
War Beast / Command / (wh_main_emp_cha_karl_franz_1)
Karl Franz (Deathclaw)
"For the Empire! For Sigmar! For GLORY!"
1 1900 1900 475 56 490 90 38 100 5836 80
20
1 Karl Franz (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_karl_franz_2)
Karl Franz (Imperial Pegasus)
"For the Empire! For Sigmar! For GLORY!"
1 1650 1500 375 65 470 90 45 100 5216 80
21
1 Karl Franz (Warhorse)
Cavalry / Command / (wh_main_emp_cha_karl_franz_3)
Karl Franz (Warhorse)
"For the Empire! For Sigmar! For GLORY!"
1 1300 1300 325 65 470 90 45 100 4900 80
22
1 Karl Franz (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_karl_franz_4)
Karl Franz (Barded Warhorse)
"For the Empire! For Sigmar! For GLORY!"
1 1350 1350 337 65 470 90 45 120 4900 80
23
1 Warrior Priest
Melee Infantry / Command / (wh_main_emp_cha_warrior_priest_0)
Warrior Priest
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 350 1000 250 45 360 30 30 85 3688 70
24
1 Warrior Priest (Warhorse)
Cavalry / Command / (wh_main_emp_cha_warrior_priest_1)
Warrior Priest (Warhorse)
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 550 1100 275 45 360 50 30 85 4176 70
25
1 Warrior Priest (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_warrior_priest_2)
Warrior Priest (Barded Warhorse)
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 600 1200 300 45 360 50 30 105 4176 70
26
1 Witch Hunter
Missile Infantry / Command / (wh_main_emp_cha_witch_hunter)
Witch Hunter
With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.
1 600 1000 250 36 330 30 34 30 3688 65
27
1 Bright Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_fire_0)
Bright Wizard
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 250 1000 250 25 300 15 30 20 3420 55
28
1 Bright Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_1)
Bright Wizard (Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 450 1100 275 25 300 30 30 20 3848 55
29
1 Bright Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_2)
Bright Wizard (Imperial Pegasus)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 650 1350 337 25 300 30 30 50 4016 55
30
1 Bright Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_3)
Bright Wizard (Barded Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 500 1200 300 25 300 30 30 50 3848 55
31
1 Celestial Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_heavens_0)
Celestial Wizard
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 250 1000 250 25 300 15 30 20 3420 55
32
1 Celestial Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_1)
Celestial Wizard (Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 450 1100 275 25 300 30 30 20 3848 55
33
1 Celestial Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_2)
Celestial Wizard (Imperial Pegasus)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 650 1500 325 25 300 30 30 50 4016 55
34
1 Celestial Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_4)
Celestial Wizard (Barded Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 500 1200 300 25 300 30 30 50 3848 55
35
1 Light Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_light_0)
Light Wizard
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 250 1000 250 25 300 15 30 20 3420 55
36
1 Light Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_light_1)
Light Wizard (Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 450 1100 275 25 300 30 30 20 3848 55
37
1 Light Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_light_2)
Light Wizard (Imperial Pegasus)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 650 1500 325 25 300 30 30 50 4016 55
38
1 Light Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_light_4)
Light Wizard (Barded Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 500 1300 325 25 300 30 30 50 3848 55